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[5e] Feedback for speciality priest.
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<blockquote data-quote="Duan'duliir" data-source="post: 6799178" data-attributes="member: 6802320"><p>I like the idea of this sort of thing, if they are done well. Yours only has some minor issues, so I have written up how I would fix them.</p><p>First things I see wrong with this; There is no Dance or Sing skill in 5e, all of that sort of thing is wrapped into Performance</p><p>Also, no sonic damage type in 5e.</p><p>Solutions to these issues: Just give them the performance skill as well as their normal starting skills, and make the singing sword damage boost deal thunder damage</p><p></p><p>From there:</p><p><strong>1st level feature (Think up a name for this one)</strong></p><p>GAIN: proficiency in one musical instrument of your choice, longswords, shortswords, rapiers, scimitars, greatswords, (all these weapons are ones clerics don't normally gain proficiency in, unless they get all martial weapons from a subclass), the performance skill</p><p>LOOSE: proficiency with medium armour and shields</p><p>I wouldn't switch their casting stat, as that could cause some confusion. I would just go with the Dancing light cantrip, but be wary that drow get that cantrip through race, and so it would probably become redundant if drow characters took this subclass.</p><p></p><p><strong>2nd level feature - Channel Divinity (Eilistraee's dance)</strong></p><p>As a bonus action would be a better trigger</p><p>I wouldn't give them the benefits of the feat as you have worded it, as picking up that feat could make the features redundant. Give a +10 feet to speed and say they never trigger opportunity attacks is enough</p><p>Just give the bonus to Armour Class, Dexterity saving throws, and attack rolls as equal to the Charisma (Performance) modifier if they succeed on a DC 15 Charisma (Performance) check, rather than making them do lots of maths. I know that how you have it would immediately turn off any player at either of my tables if they were looking at playing this, and suspect that many players would be similar.</p><p></p><p><strong>6th level feature - Channel Divinity (Spellsong)</strong></p><p>Could probably be reworded. Otherwise it is fine.</p><p></p><p><strong>8th level feature - Singing Sword</strong></p><p>You should streamline it so that it is similar to the Divine Strike feature many cleric domains gain at this level. Perhaps make the damage d6s and make the other benefit a passive (always on) advantage on saving throws against fear. (elves and half elves already have advantage vs charmed, and cleric gives wisdom proficiency, which all charm and fear effects (to my knowledge) call for you to make a saving throw using. also dominate person is a charm effect.)</p><p></p><p><strong>17th level feature - Sword of the Dark Maiden</strong></p><p>This feature just seems off to me, and I cannot quite figure out why. It definitely needs some tweaking. For your reference, a dancing sword move around until it has made 4 attacks, and then trys to return to you. there is no limit to how many times it can do this, takes a bonus action to activate, and requires attunement</p></blockquote><p></p>
[QUOTE="Duan'duliir, post: 6799178, member: 6802320"] I like the idea of this sort of thing, if they are done well. Yours only has some minor issues, so I have written up how I would fix them. First things I see wrong with this; There is no Dance or Sing skill in 5e, all of that sort of thing is wrapped into Performance Also, no sonic damage type in 5e. Solutions to these issues: Just give them the performance skill as well as their normal starting skills, and make the singing sword damage boost deal thunder damage From there: [B]1st level feature (Think up a name for this one)[/B] GAIN: proficiency in one musical instrument of your choice, longswords, shortswords, rapiers, scimitars, greatswords, (all these weapons are ones clerics don't normally gain proficiency in, unless they get all martial weapons from a subclass), the performance skill LOOSE: proficiency with medium armour and shields I wouldn't switch their casting stat, as that could cause some confusion. I would just go with the Dancing light cantrip, but be wary that drow get that cantrip through race, and so it would probably become redundant if drow characters took this subclass. [B]2nd level feature - Channel Divinity (Eilistraee's dance)[/B] As a bonus action would be a better trigger I wouldn't give them the benefits of the feat as you have worded it, as picking up that feat could make the features redundant. Give a +10 feet to speed and say they never trigger opportunity attacks is enough Just give the bonus to Armour Class, Dexterity saving throws, and attack rolls as equal to the Charisma (Performance) modifier if they succeed on a DC 15 Charisma (Performance) check, rather than making them do lots of maths. I know that how you have it would immediately turn off any player at either of my tables if they were looking at playing this, and suspect that many players would be similar. [B]6th level feature - Channel Divinity (Spellsong)[/B] Could probably be reworded. Otherwise it is fine. [B]8th level feature - Singing Sword[/B] You should streamline it so that it is similar to the Divine Strike feature many cleric domains gain at this level. Perhaps make the damage d6s and make the other benefit a passive (always on) advantage on saving throws against fear. (elves and half elves already have advantage vs charmed, and cleric gives wisdom proficiency, which all charm and fear effects (to my knowledge) call for you to make a saving throw using. also dominate person is a charm effect.) [B]17th level feature - Sword of the Dark Maiden[/B] This feature just seems off to me, and I cannot quite figure out why. It definitely needs some tweaking. For your reference, a dancing sword move around until it has made 4 attacks, and then trys to return to you. there is no limit to how many times it can do this, takes a bonus action to activate, and requires attunement [/QUOTE]
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