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[5e] Feedback for speciality priest.
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<blockquote data-quote="Irennan" data-source="post: 6799510" data-attributes="member: 6778119"><p>How does this sound:</p><p></p><p><strong>Eilistraee's Moonfire</strong></p><p><em>Casting time</em>: 1 action</p><p><em>Components</em>: V, S</p><p><em>Range</em>: Self</p><p><em>Duration</em>: 10 minutes.</p><p></p><p>This spell creates a globe of moonlight of up to 10 cubic feet, that moves about the caster's body. It provides bright light in a 10 feet radius, and dim light for an additional 10 feet. The caster may choose to reduce the intensity, making the globe shed dim light in 10 feet radius. The color of the globe and of the light can be white, silver, blue-white and soft green.</p><p>Each round, as a bonus action, the caster may command the Moonfire to move around her body at any desired speed, or to move away from her, drifting up to 40 feet. As a part of the action, the shape of the globe can be changed to make it pass through openings of any size.</p><p></p><p>The ''per caster level'' rule doesn't really belong to 5e as far as I can see, so I just made it 10.</p><p></p><p></p><p>Yes, good idea, I think I'll do just that.</p><p></p><p></p><p></p><p>Dividing is needed to not make the bonus go through the roof at higher level. You may propose to just increase the DC, but doing that to a point where the bonus is +5/+6 at high levels, will make the check very hard at lower levels (it will average to a little bit less than +1 with DC 18, for example). </p><p></p><p>2d20 drop lowest gives about 14 (13.8) on average, so, considering low, middle and high levels, the average performance roll would be:</p><p>(CHA 16 and prof. 2) 19</p><p>(CHA 17 and prof. 4) 21</p><p>(CHA 18 and prof. 6) 24</p><p></p><p>With a DC of 18, the bonus would be something like: </p><p>(CHA 16 and prof. 2) +1</p><p>(CHA 17 and prof. 4) +4</p><p>(CHA 18 and prof. 6) +6</p><p></p><p>I could say that it cannot go below +2 (in order to make the skill satisfying even at low levels, since +1 on average is rather underwhelming), or make the DC go up with levels, but wouldn't it feel a bit weird? That's why I used the original math to deliver the feel that I wanted from this ability.</p><p></p><p></p><p></p><p>Yeah, the wiki is updated to the ''present time''. The situation looks like this: in 2e there was no racial restriction; in 3e they added it; in 4e Eilistraee was apparently killed and there was no info on her; in 5e Eilistraee has returned to life, but WotC hasn't given any restriction for her clergy (not yet, at least), and the wiki still has the 3e status quo for that (not having any other info). However, for this cleric concept, I preferred to not have racial restrictions (this goddess also is about acceptance, after all).</p><p></p><p></p><p></p><p>Tying it to the spellcasting ability bonus sounds good, rather than coming up with an arbitrary number.</p><p></p><p>Thanks again for your help <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Irennan, post: 6799510, member: 6778119"] How does this sound: [B]Eilistraee's Moonfire[/B] [I]Casting time[/I]: 1 action [I]Components[/I]: V, S [I]Range[/I]: Self [I]Duration[/I]: 10 minutes. This spell creates a globe of moonlight of up to 10 cubic feet, that moves about the caster's body. It provides bright light in a 10 feet radius, and dim light for an additional 10 feet. The caster may choose to reduce the intensity, making the globe shed dim light in 10 feet radius. The color of the globe and of the light can be white, silver, blue-white and soft green. Each round, as a bonus action, the caster may command the Moonfire to move around her body at any desired speed, or to move away from her, drifting up to 40 feet. As a part of the action, the shape of the globe can be changed to make it pass through openings of any size. The ''per caster level'' rule doesn't really belong to 5e as far as I can see, so I just made it 10. Yes, good idea, I think I'll do just that. Dividing is needed to not make the bonus go through the roof at higher level. You may propose to just increase the DC, but doing that to a point where the bonus is +5/+6 at high levels, will make the check very hard at lower levels (it will average to a little bit less than +1 with DC 18, for example). 2d20 drop lowest gives about 14 (13.8) on average, so, considering low, middle and high levels, the average performance roll would be: (CHA 16 and prof. 2) 19 (CHA 17 and prof. 4) 21 (CHA 18 and prof. 6) 24 With a DC of 18, the bonus would be something like: (CHA 16 and prof. 2) +1 (CHA 17 and prof. 4) +4 (CHA 18 and prof. 6) +6 I could say that it cannot go below +2 (in order to make the skill satisfying even at low levels, since +1 on average is rather underwhelming), or make the DC go up with levels, but wouldn't it feel a bit weird? That's why I used the original math to deliver the feel that I wanted from this ability. Yeah, the wiki is updated to the ''present time''. The situation looks like this: in 2e there was no racial restriction; in 3e they added it; in 4e Eilistraee was apparently killed and there was no info on her; in 5e Eilistraee has returned to life, but WotC hasn't given any restriction for her clergy (not yet, at least), and the wiki still has the 3e status quo for that (not having any other info). However, for this cleric concept, I preferred to not have racial restrictions (this goddess also is about acceptance, after all). Tying it to the spellcasting ability bonus sounds good, rather than coming up with an arbitrary number. Thanks again for your help :) [/QUOTE]
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