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5e Fey Lock/Dream Druid
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<blockquote data-quote="Salthorae" data-source="post: 7829779" data-attributes="member: 1095"><p>It depends on how you're going to be doing stats for characters. If you roll them 4d6 drop the lowest, you have a good chance of getting stats that are good/great enough that you don't need to worry about what the race is giving you and can choose for features and theme more than stat boosts.</p><p></p><p>If you're doing Standard array, it's going to be hard to really pull off the triple multi-class because of Spell DC's and such. You could go with Str 8/Dex 12/Con 13/Wis 15/Int 10/Cha 14</p><p></p><p>And then it just depends on what race you choose.</p><ul> <li data-xf-list-type="ul">Wood Elf would boost you to 8/14/13/16/10/14</li> <li data-xf-list-type="ul">Human would get you to 8/12/14/16/10/14 (so you could swap dex/con if you wanted here)</li> <li data-xf-list-type="ul">Forest Gnome (below) could get you to: 8/14/12/15/12/14</li> <li data-xf-list-type="ul">Fierna Tiefling (below) could get you to: 8/14/13/16/10/16</li> </ul><p></p><p>For races besides Human or Elf, but who might have a nice tie into the Fey or the abilities you're going for, I present for your consideration:</p><p></p><p><strong><span style="font-size: 18px"><u>Forest Gnome!</u></span></strong> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><ul> <li data-xf-list-type="ul">Gnome: +2 Int, Darkvision, Advantage on all Int/Wis/Cha saves against magic (this is a huge plus), speak Common/Gnome</li> <li data-xf-list-type="ul">Forest: +1 Dex, learn the Minor Illusion cantrip, speak with small animals at will</li> </ul><p></p><p>So, mechanically this hits none of what you want for your classes for primary casting/skills (Wis/Cha), but it is THEMATICALLY on point!</p><p></p><p>For something that is less thematically on point, but Stat increase and race ability wise is very much "on point", I present:</p><p></p><p><strong><span style="font-size: 18px"><u>Fierna Tiefling!</u></span></strong></p><p></p><ul> <li data-xf-list-type="ul">Tiefling: Darkvision, Resistance to Fire damage (always nice), Speak Common/Infernal (everything else is changed by the Tiefling Variant</li> <li data-xf-list-type="ul">Fierna: +2 Charisma, +1 Wisdom; You know the <em>Friends</em> cantrip; at 3rd level, you can cast <em>Charm Person</em> once per long rest as a 2nd level spell (i.e. two targets). At 5th level you can cast <em>Suggestion</em> once per long rest and Charisma is your casting ability for these (sets the DC, etc).</li> <li data-xf-list-type="ul">This is the <strong><u>only</u></strong> race in 5e that gives assigned stat boosts to both Wisdom and Charisma interestingly enough.</li> </ul><p>Honestly from ability and mechanical standpoint, Fierna Tiefling gets you the best pay off from the stats that you want and some fun spells that are already on the theme for what you're trying to do in messing with peoples minds/dreams/etc.</p><p></p><p>The background is wide open... basically what skills do you want to have. if you go tiefling, you could do a Hermit background or an Outlander background and say you were raised in the wilds by the fey who taught you their haunting music, etc, etc. Which would explain: how your tielfing is tied to the fey at all, but give you some abilities you wouldn't normally have like Herbalism/Medicine, or Survival and gathering food int he wilds.</p><p></p><p>Part of that will depend on what your party is made up of and their abilities as well if you care about stepping on toes of other PCs.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7829779, member: 1095"] It depends on how you're going to be doing stats for characters. If you roll them 4d6 drop the lowest, you have a good chance of getting stats that are good/great enough that you don't need to worry about what the race is giving you and can choose for features and theme more than stat boosts. If you're doing Standard array, it's going to be hard to really pull off the triple multi-class because of Spell DC's and such. You could go with Str 8/Dex 12/Con 13/Wis 15/Int 10/Cha 14 And then it just depends on what race you choose. [LIST] [*]Wood Elf would boost you to 8/14/13/16/10/14 [*]Human would get you to 8/12/14/16/10/14 (so you could swap dex/con if you wanted here) [*]Forest Gnome (below) could get you to: 8/14/12/15/12/14 [*]Fierna Tiefling (below) could get you to: 8/14/13/16/10/16 [/LIST] For races besides Human or Elf, but who might have a nice tie into the Fey or the abilities you're going for, I present for your consideration: [B][SIZE=5][U]Forest Gnome![/U][/SIZE][/B] ;) [LIST] [*]Gnome: +2 Int, Darkvision, Advantage on all Int/Wis/Cha saves against magic (this is a huge plus), speak Common/Gnome [*]Forest: +1 Dex, learn the Minor Illusion cantrip, speak with small animals at will [/LIST] So, mechanically this hits none of what you want for your classes for primary casting/skills (Wis/Cha), but it is THEMATICALLY on point! For something that is less thematically on point, but Stat increase and race ability wise is very much "on point", I present: [B][SIZE=5][U]Fierna Tiefling![/U][/SIZE][/B] [LIST] [*]Tiefling: Darkvision, Resistance to Fire damage (always nice), Speak Common/Infernal (everything else is changed by the Tiefling Variant [*]Fierna: +2 Charisma, +1 Wisdom; You know the [I]Friends[/I] cantrip; at 3rd level, you can cast [I]Charm Person[/I] once per long rest as a 2nd level spell (i.e. two targets). At 5th level you can cast [I]Suggestion[/I] once per long rest and Charisma is your casting ability for these (sets the DC, etc). [*]This is the [B][U]only[/U][/B] race in 5e that gives assigned stat boosts to both Wisdom and Charisma interestingly enough. [/LIST] Honestly from ability and mechanical standpoint, Fierna Tiefling gets you the best pay off from the stats that you want and some fun spells that are already on the theme for what you're trying to do in messing with peoples minds/dreams/etc. The background is wide open... basically what skills do you want to have. if you go tiefling, you could do a Hermit background or an Outlander background and say you were raised in the wilds by the fey who taught you their haunting music, etc, etc. Which would explain: how your tielfing is tied to the fey at all, but give you some abilities you wouldn't normally have like Herbalism/Medicine, or Survival and gathering food int he wilds. Part of that will depend on what your party is made up of and their abilities as well if you care about stepping on toes of other PCs. [/QUOTE]
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