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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 8884775" data-attributes="member: 57383"><p>Y'okay, we've already got versions of pretty much all the Chosen of Yeenoghu's powers, although they differ in details and may be renamed, most are a bit stronger in our version than the 4E one. The Jaws for example can make three attacks instead of one.</p><p></p><p>Hmm, I suppose we could change the Jaws so it teleports already summoned spectral hyenas rather than summoning new ones. That'd follow the original monster more closely.</p><p></p><p>Also, the original's <em><strong>To the Front</strong></em> ability would teleport EVERY ally, not just one of them. That's pretty potent!</p><p></p><p>I'd be OK having it teleport multiple allies but would rather it only work on spectral hyenas!</p><p></p><p>How about adding a Recharge After a Short Rest power with the name <em><strong>Call Beyond the Grave</strong></em> but some more exciting mechanic than just summoning a few hyenas. Maybe it causes psychic damage, fear and/or paralysis over a largish radius or cone, and afterwards spectral hyenas who "hear the call" and pop into existence on their turns during the following round?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8884775, member: 57383"] Y'okay, we've already got versions of pretty much all the Chosen of Yeenoghu's powers, although they differ in details and may be renamed, most are a bit stronger in our version than the 4E one. The Jaws for example can make three attacks instead of one. Hmm, I suppose we could change the Jaws so it teleports already summoned spectral hyenas rather than summoning new ones. That'd follow the original monster more closely. Also, the original's [I][B]To the Front[/B][/I] ability would teleport EVERY ally, not just one of them. That's pretty potent! I'd be OK having it teleport multiple allies but would rather it only work on spectral hyenas! How about adding a Recharge After a Short Rest power with the name [I][B]Call Beyond the Grave[/B][/I] but some more exciting mechanic than just summoning a few hyenas. Maybe it causes psychic damage, fear and/or paralysis over a largish radius or cone, and afterwards spectral hyenas who "hear the call" and pop into existence on their turns during the following round? [/QUOTE]
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