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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 8925030" data-attributes="member: 57383"><p>Okay, let's go through this one!</p><p></p><p>There's nothing mechanically awry with the everything before <strong>Actions</strong>.</p><p></p><p>As for those, <em><strong>Multiattack</strong></em>, <em><strong>Evil Eye</strong></em> and <em><strong>Curse of the Evil Eye</strong></em> look good to go.</p><p></p><p>The <em><strong>Spirits of Possession</strong></em> looks OK, although I'm not 100% sure of the "that has taken necrotic damage from it during the combat" wording as it's slightly vague as to how long a "combat" is and what happens if the target has been entirely healed of its necrotic damage.</p><p></p><p>What does the original 4E Ghost Shaman use again?</p><p></p><p>Here we go "targets creatures that have ongoing necrotic damage" and the Evil Eye does "ongoing 10 necrotic damage".</p><p></p><p>Hmm… we <em>could</em> change <em><strong>Evil Eye</strong></em> so it does ongoing damage but I'm not in favour of changing the wording from the official 5E Fomorian's <em><strong>Evil Eye</strong></em> unless we really have to.</p><p></p><p>Also, the original <em><strong>Spirits</strong></em> was AoE within a radius around the Shaman, while this version only affects a single target.</p><p></p><p>If you do want to make it targeted, I'd give it a range. As written the ghost shaman can throw Possession at a target anywhere. It could send a spirit to possess an enemy that's plane shifted and teleported to the other end of the universe!</p><p></p><p>Hmm… maybe instead of "The fomorian ghost shaman targets one creature that has taken necrotic damage from it during the combat. The target must make a DC 15 Wisdom saving throw." you could start it:</p><p></p><p style="margin-left: 20px"><em><strong>Spirits of Possession #2.</strong></em> The fomorian ghost shaman surrounds itself with a cloud of accursed ghosts. Any creature within [<span style="color: red">15 or 20<strong>?</strong></span>] feet of the shaman that is injured by necrotic damage must make a DC 15 Wisdom saving throw.</p><p></p><p>Or, for a targeted version:</p><p></p><p style="margin-left: 20px"><em><strong>Spirits of Possession #3.</strong></em> The fomorian ghost shaman targets one creature within [<span style="color: red">60 or 120 <strong>?</strong></span>] feet that is injured by necrotic damage. The target must make a DC 15 Wisdom saving throw.</p><p></p><p>Or maybe combine the two?</p><p></p><p style="margin-left: 20px"><em><strong>Spirits of Possession #4.</strong></em> The fomorian ghost shaman conjures a cloud of accursed ghosts. The shaman directs these spirits to either target one creature within [<span style="color: red">60 or 120 <strong>?</strong></span>] feet or target every creature within [<span style="color: red">15 or 20<strong>?</strong></span>] feet of the shaman. If the target is injured by necrotic damage it must make a DC 15 Wisdom saving throw.</p><p></p><p>Do any of those appeal?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8925030, member: 57383"] Okay, let's go through this one! There's nothing mechanically awry with the everything before [B]Actions[/B]. As for those, [I][B]Multiattack[/B][/I], [I][B]Evil Eye[/B][/I] and [I][B]Curse of the Evil Eye[/B][/I] look good to go. The [I][B]Spirits of Possession[/B][/I] looks OK, although I'm not 100% sure of the "that has taken necrotic damage from it during the combat" wording as it's slightly vague as to how long a "combat" is and what happens if the target has been entirely healed of its necrotic damage. What does the original 4E Ghost Shaman use again? Here we go "targets creatures that have ongoing necrotic damage" and the Evil Eye does "ongoing 10 necrotic damage". Hmm… we [i]could[/i] change [I][B]Evil Eye[/B][/I] so it does ongoing damage but I'm not in favour of changing the wording from the official 5E Fomorian's [I][B]Evil Eye[/B][/I] unless we really have to. Also, the original [I][B]Spirits[/B][/I] was AoE within a radius around the Shaman, while this version only affects a single target. If you do want to make it targeted, I'd give it a range. As written the ghost shaman can throw Possession at a target anywhere. It could send a spirit to possess an enemy that's plane shifted and teleported to the other end of the universe! Hmm… maybe instead of "The fomorian ghost shaman targets one creature that has taken necrotic damage from it during the combat. The target must make a DC 15 Wisdom saving throw." you could start it: [INDENT][I][B]Spirits of Possession #2.[/B][/I] The fomorian ghost shaman surrounds itself with a cloud of accursed ghosts. Any creature within [[COLOR=red]15 or 20[B]?[/B][/COLOR]] feet of the shaman that is injured by necrotic damage must make a DC 15 Wisdom saving throw.[/INDENT] Or, for a targeted version: [INDENT][I][B]Spirits of Possession #3.[/B][/I] The fomorian ghost shaman targets one creature within [[COLOR=red]60 or 120 [B]?[/B][/COLOR]] feet that is injured by necrotic damage. The target must make a DC 15 Wisdom saving throw.[/INDENT] Or maybe combine the two? [INDENT][I][B]Spirits of Possession #4.[/B][/I] The fomorian ghost shaman conjures a cloud of accursed ghosts. The shaman directs these spirits to either target one creature within [[COLOR=red]60 or 120 [B]?[/B][/COLOR]] feet or target every creature within [[COLOR=red]15 or 20[B]?[/B][/COLOR]] feet of the shaman. If the target is injured by necrotic damage it must make a DC 15 Wisdom saving throw.[/INDENT] Do any of those appeal? [/QUOTE]
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