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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 8925037" data-attributes="member: 57383"><p>The other problem is <em><strong>Death's Touch</strong></em> and <em><strong>Darksoul Mist</strong></em> don't have a duration for the slow effect, which the <em><strong>Mist</strong></em> aggravates by not saying an initial success prevents slowing.</p><p></p><p>I suggest the usual "1 minute, with saves per round to cancel" formula.</p><p></p><p>Also, slow isn't a standard condition in 5E, unlike 4E, so it needs some kind of explanation such as a reference to the <em>slow</em> spell or spelling out the effects. The precedent of the <em>Slowing Breath</em> of a <strong><a href="https://www.5esrd.com/database/creature/dragon-copper-adult" target="_blank">Copper Dragon</a></strong> or a beholder's <em>Slowing Ray</em> is to spell it out.</p><p></p><p>Oh, and the Darksoul Mist has a "diameter" in it despite the mist being cubular. Circles have diameters, not squares!</p><p></p><p>So I'd suggest changing it to the following:</p><p></p><p style="margin-left: 20px"><em><strong>Death's Touch.</strong> Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one target. <em>Hit:</em> 21 (6d6) necrotic damage, and if the target is a creature it must make a DC 15 Charisma save. On a failed save, the creature is slowed: it can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Darksoul Mist (Recharge 4-6).</strong></em> The fomorian ghost shaman creates a 20-foot cube of dark mists centered on a point within 60 feet. Any creature within the cube when it appears must make a DC 15 Charisma saving throw. On a failed save the creature takes 21 (6d6) necrotic damage and is slowed, on a success the creature takes half as much damage and is not slowed. A slowed creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.</p> <p style="margin-left: 20px"> The cube of darkness remains for one minute, obscuring vision.</p><p></p><p>I was also tempted to have it only affect <strong>living</strong> creatures since it's a necrotic/death effect, but the original monster could affect undead and constructs with those attacks' slow condition so we might as well let this version do so.</p><p></p><p>Presumably being a Ghost Shaman means the fomorian knows tricks to put the whammy on unliving opponents.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8925037, member: 57383"] The other problem is [I][B]Death's Touch[/B][/I] and [I][B]Darksoul Mist[/B][/I] don't have a duration for the slow effect, which the [I][B]Mist[/B][/I] aggravates by not saying an initial success prevents slowing. I suggest the usual "1 minute, with saves per round to cancel" formula. Also, slow isn't a standard condition in 5E, unlike 4E, so it needs some kind of explanation such as a reference to the [I]slow[/I] spell or spelling out the effects. The precedent of the [I]Slowing Breath[/I] of a [B][URL='https://www.5esrd.com/database/creature/dragon-copper-adult']Copper Dragon[/URL][/B] or a beholder's [I]Slowing Ray[/I] is to spell it out. Oh, and the Darksoul Mist has a "diameter" in it despite the mist being cubular. Circles have diameters, not squares! So I'd suggest changing it to the following: [INDENT][I][B]Death's Touch.[/B] Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one target. [I]Hit:[/I] 21 (6d6) necrotic damage, and if the target is a creature it must make a DC 15 Charisma save. On a failed save, the creature is slowed: it can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.[/INDENT] [INDENT][/INDENT] [INDENT][I][B]Darksoul Mist (Recharge 4-6).[/B][/I] The fomorian ghost shaman creates a 20-foot cube of dark mists centered on a point within 60 feet. Any creature within the cube when it appears must make a DC 15 Charisma saving throw. On a failed save the creature takes 21 (6d6) necrotic damage and is slowed, on a success the creature takes half as much damage and is not slowed. A slowed creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.[/INDENT] [INDENT] The cube of darkness remains for one minute, obscuring vision.[/INDENT] I was also tempted to have it only affect [B]living[/B] creatures since it's a necrotic/death effect, but the original monster could affect undead and constructs with those attacks' slow condition so we might as well let this version do so. Presumably being a Ghost Shaman means the fomorian knows tricks to put the whammy on unliving opponents. [/QUOTE]
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