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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9012038" data-attributes="member: 57383"><p>Upon reflection, with two main attacks we want the damage to be a bit higher. On par with the 6d8 of the basic Fomorian's Evil Eye. So let's say its Falchion does 27 (3d12 + 8) slashing damage.</p><p></p><p>Hmm… how I'd approach this conversion it is mimic the 4E version and have the <em><strong>Evil Eye</strong></em> do different effects for different Fomorians and make them be able to use it more often. The 4E monster can glare with its eye as a minor action, so I'd have the butcher be able to <em><strong>Evil Eye</strong></em> as a Bonus Action with does little or no manage but inflicts some inconvenient condition.</p><p></p><p>It's also mix up the <em><strong>Curse of the Evil Eye</strong></em> so it does a different effect, like a more intense version of its Bonus Action <em><strong>Evil Eye</strong></em>.</p><p></p><p>So if the <em><strong>Evil Eye</strong></em> bonus action does, say, 2d10 damage and restrains the target on a failed save, then the Butcher can double whammy a target that failed its <em><strong>Evil Eye</strong></em> save with its <em><strong>Curse</strong></em> that, say, another 6d8 damage and paralysis, with reduced effect on a successful save.</p><p></p><p>Don't care for the opportunity attacks when an opponent comes within melee range. The original monster is a fairly simply build that's isn't overburdened with actions, possibly because it was meant to be accompanied by a few standard monsters or a bunch of minions and giving it lots of options might make the Encounter hard to run.</p><p></p><p>Tactically, I'd build it to focus on one opponent at a time and, well, butcher its enemy.</p><p></p><p>Instead of its Evil Eye curse causing deformity like a standard Fomorian, how about the Butcher causes the same penalties as deformity by <em><strong>chopping up its victim</strong></em>.</p><p></p><p>I'll write up a rough draft of the above…</p></blockquote><p></p>
[QUOTE="Cleon, post: 9012038, member: 57383"] Upon reflection, with two main attacks we want the damage to be a bit higher. On par with the 6d8 of the basic Fomorian's Evil Eye. So let's say its Falchion does 27 (3d12 + 8) slashing damage. Hmm… how I'd approach this conversion it is mimic the 4E version and have the [I][B]Evil Eye[/B][/I] do different effects for different Fomorians and make them be able to use it more often. The 4E monster can glare with its eye as a minor action, so I'd have the butcher be able to [I][B]Evil Eye[/B][/I] as a Bonus Action with does little or no manage but inflicts some inconvenient condition. It's also mix up the [I][B]Curse of the Evil Eye[/B][/I] so it does a different effect, like a more intense version of its Bonus Action [I][B]Evil Eye[/B][/I]. So if the [I][B]Evil Eye[/B][/I] bonus action does, say, 2d10 damage and restrains the target on a failed save, then the Butcher can double whammy a target that failed its [I][B]Evil Eye[/B][/I] save with its [I][B]Curse[/B][/I] that, say, another 6d8 damage and paralysis, with reduced effect on a successful save. Don't care for the opportunity attacks when an opponent comes within melee range. The original monster is a fairly simply build that's isn't overburdened with actions, possibly because it was meant to be accompanied by a few standard monsters or a bunch of minions and giving it lots of options might make the Encounter hard to run. Tactically, I'd build it to focus on one opponent at a time and, well, butcher its enemy. Instead of its Evil Eye curse causing deformity like a standard Fomorian, how about the Butcher causes the same penalties as deformity by [I][B]chopping up its victim[/B][/I]. I'll write up a rough draft of the above… [/QUOTE]
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