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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9017812" data-attributes="member: 57383"><p>Okay, the next question is the Saving Throws.</p><p></p><p>Your current rough draft has two saving throws, STR and CON, which is OK but is doubling up with its strongest stats. Those are already its best saves, which leaves its other saves weak, especially the mental ones.</p><p></p><p>For comparison, the standard giants have:</p><p></p><p>Hill (CR 5): None</p><p>Stone (CR 7): DEX, CON, WIS</p><p>Frost (CR 8): CON, WIS, CHA</p><p>Fire (CR 9): DEX, CON, CHA</p><p>Cloud (CR 9): CON, WIS, CHA</p><p>Storm (CR 13): STR, CON, WIS, CHA</p><p></p><p>So let's see, that's five CONs, four CHAs and WISs, two DEXs and only one STR save proficiencies.</p><p></p><p>Hmm… it's quite noticeable that only one giant has STRENGTH as a save proficiency, so maybe we should swap that for another stat like WIS or CHA? Maybe CHARISMA? I like the idea of the Butcher being a particularly scary giant.</p><p></p><p>Alternatively, we could give it more proficiencies since all the standard giants of around the Butcher's Challenge have three or more. I'd be game for giving it CON, WIS, CHA like the Frost or Cloud Giants and if you want to keep the STR proficiency I might be persuaded to make it STR, CON, WIS, CHA like a Storm or perhaps STR, CON, CHA (or possibly STR, CON, WIS?).</p><p></p><p>However, if we increase the save proficiencies above 2 that's make the Fomorian Butcher <strong>Challenge</strong> 13 and <strong>Proficiency Bonus</strong> +5, meaning all its PB-based numbers would go up by one.</p><p></p><p>I kind of like it either way, either a tough and scary giant (CON, CHA) or one that covers all its bases apart from being a bit dim and clumsy (STR, CON, WIS, CHA) or something in between (CON, WIS, CHA or STR, CON, CHA).</p></blockquote><p></p>
[QUOTE="Cleon, post: 9017812, member: 57383"] Okay, the next question is the Saving Throws. Your current rough draft has two saving throws, STR and CON, which is OK but is doubling up with its strongest stats. Those are already its best saves, which leaves its other saves weak, especially the mental ones. For comparison, the standard giants have: Hill (CR 5): None Stone (CR 7): DEX, CON, WIS Frost (CR 8): CON, WIS, CHA Fire (CR 9): DEX, CON, CHA Cloud (CR 9): CON, WIS, CHA Storm (CR 13): STR, CON, WIS, CHA So let's see, that's five CONs, four CHAs and WISs, two DEXs and only one STR save proficiencies. Hmm… it's quite noticeable that only one giant has STRENGTH as a save proficiency, so maybe we should swap that for another stat like WIS or CHA? Maybe CHARISMA? I like the idea of the Butcher being a particularly scary giant. Alternatively, we could give it more proficiencies since all the standard giants of around the Butcher's Challenge have three or more. I'd be game for giving it CON, WIS, CHA like the Frost or Cloud Giants and if you want to keep the STR proficiency I might be persuaded to make it STR, CON, WIS, CHA like a Storm or perhaps STR, CON, CHA (or possibly STR, CON, WIS?). However, if we increase the save proficiencies above 2 that's make the Fomorian Butcher [B]Challenge[/B] 13 and [B]Proficiency Bonus[/B] +5, meaning all its PB-based numbers would go up by one. I kind of like it either way, either a tough and scary giant (CON, CHA) or one that covers all its bases apart from being a bit dim and clumsy (STR, CON, WIS, CHA) or something in between (CON, WIS, CHA or STR, CON, CHA). [/QUOTE]
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