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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9041623" data-attributes="member: 57383"><p>Don't mind it at Challenge 9 if that's where you want it. The 4E Derro Savant was a mid-level opponent of Level 16 after all. That's tougher than a Vrock or Hill Giant (both Level 13 in 4E, and CR 5 and 6 in 5E).</p><p></p><p>If it were just me doing the conversion, I'd aim for around Challenge 5 or 7 for a Derro Savant, but I'm fine pitching for 9 if you prefer.</p><p></p><p>Running the numbers of the above through the CR Calculator it comes to Challenge 6 with AC 17 and Challenge 5 if we trim the AC down a point or two.</p><p></p><p>I'll use CR 5 and AC 16 for my first rough draft.</p><p></p><p>I'll update the Enworld <strong><a href="https://www.enworld.org/posts/9036488" target="_blank">Derro Chaos Savant</a></strong> with said Rough Draft, which includes a few suggested tweaks, notably.</p><p></p><p>I'd rename the <em><strong>Fiendish Blessing</strong></em> to, say, <em><strong>Armor of the Insane</strong></em> and model it more on Mage Armor or Demonskin (i.e. it magically provides a substitute AC rather than boosting whatever mundane armor it is wearing).</p><p></p><p>Don't like the humanoid-average Wisdom. Derro have very low Wisdom. The standard Savant has WIS 5. I'd give it, say, WIS 7 and add a special trait that allows it to use CHA on certain WIS-keyed abilities like Saves and maybe Perception.</p><p></p><p>Heck, it's a Sage so maybe it can use Intelligence on Perception rolls instead of Wisdom?</p><p></p><p>Its <em><strong>Chaos Staff</strong></em> has a poor chance to hit and it's missing the damage penalty from the savant's low strength. So I had a realization: make it a Melee Spell Attack that uses the staff as an implement. That gives it a much better CHA-based to hit and means you don't have to apply the –1 damage penalty for its STR.</p><p></p><p>If we're giving it the <em><strong>Strength of Madness</strong></em> ability of the Fourth Edition Derro Savant that could boost its <em><strong>Chaos Staff</strong></em> attack to be competitive or better than its <em><strong>Bolts of Chaos</strong></em>. However, <em><strong>Strength of Madness</strong></em> only lasts for a round and I'm leaning towards it giving a bonus damage die and advantage to melee attacks like the 4E original.</p><p></p><p>I'd also suggest having its Staff attacks inflict the same special conditions as its Bolts (i.e. CON save or be necrotic/poison/cold/lightning hampered).</p><p></p><p>Oh, and I'd rewrite <em><strong>Mind Scourge</strong></em> to do some damage on a failed save. Maybe have it do 3d6 psychic when it hits and then the target rolls a save, and if they FAIL they choose whether to take more damage or be stunned the next turn?</p></blockquote><p></p>
[QUOTE="Cleon, post: 9041623, member: 57383"] Don't mind it at Challenge 9 if that's where you want it. The 4E Derro Savant was a mid-level opponent of Level 16 after all. That's tougher than a Vrock or Hill Giant (both Level 13 in 4E, and CR 5 and 6 in 5E). If it were just me doing the conversion, I'd aim for around Challenge 5 or 7 for a Derro Savant, but I'm fine pitching for 9 if you prefer. Running the numbers of the above through the CR Calculator it comes to Challenge 6 with AC 17 and Challenge 5 if we trim the AC down a point or two. I'll use CR 5 and AC 16 for my first rough draft. I'll update the Enworld [B][URL='https://www.enworld.org/posts/9036488']Derro Chaos Savant[/URL][/B] with said Rough Draft, which includes a few suggested tweaks, notably. I'd rename the [I][B]Fiendish Blessing[/B][/I] to, say, [I][B]Armor of the Insane[/B][/I] and model it more on Mage Armor or Demonskin (i.e. it magically provides a substitute AC rather than boosting whatever mundane armor it is wearing). Don't like the humanoid-average Wisdom. Derro have very low Wisdom. The standard Savant has WIS 5. I'd give it, say, WIS 7 and add a special trait that allows it to use CHA on certain WIS-keyed abilities like Saves and maybe Perception. Heck, it's a Sage so maybe it can use Intelligence on Perception rolls instead of Wisdom? Its [I][B]Chaos Staff[/B][/I] has a poor chance to hit and it's missing the damage penalty from the savant's low strength. So I had a realization: make it a Melee Spell Attack that uses the staff as an implement. That gives it a much better CHA-based to hit and means you don't have to apply the –1 damage penalty for its STR. If we're giving it the [I][B]Strength of Madness[/B][/I] ability of the Fourth Edition Derro Savant that could boost its [I][B]Chaos Staff[/B][/I] attack to be competitive or better than its [I][B]Bolts of Chaos[/B][/I]. However, [I][B]Strength of Madness[/B][/I] only lasts for a round and I'm leaning towards it giving a bonus damage die and advantage to melee attacks like the 4E original. I'd also suggest having its Staff attacks inflict the same special conditions as its Bolts (i.e. CON save or be necrotic/poison/cold/lightning hampered). Oh, and I'd rewrite [I][B]Mind Scourge[/B][/I] to do some damage on a failed save. Maybe have it do 3d6 psychic when it hits and then the target rolls a save, and if they FAIL they choose whether to take more damage or be stunned the next turn? [/QUOTE]
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