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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9054309" data-attributes="member: 57383"><p>Works for me.</p><p></p><p>I eyeball that'd make it around Challenge 7 now.</p><p></p><p>Updating the <strong><a href="https://www.enworld.org/posts/9036488" target="_blank">Derro Chaos Savant</a></strong>.</p><p></p><p>You were OK with giving it WIS 7 weren't you? I'm going to green that out unless you nay-say it.</p><p></p><p>The only other idea I had was whether there were any tweaks or additions to the <em><strong>Innate Spellcasting</strong></em>.</p><p></p><p>I could see us adding some information-gathering spells, since a Savant is supposedly someone very learned (at least if we use the original definition) and so would benefit from some means of finding out things.</p><p></p><p>So maybe add <em>identify</em> or <em>clairvoyance</em> to the spell possibilities?</p><p></p><p>That said, the original AD&D version of the Derro Savant didn't have much in the way of divination spells, only having <em>comprehend languages</em> and <em>read magic</em>.</p><p></p><p>Here's the lowdown:</p><p></p><p></p><p></p><p>The spell <em>comprehend languages</em> still exists in 5E but <em>read magic</em> has become extinct.</p><p></p><p>You've given the derro chaos savant five spells (2/day <em>invisibility</em>, <em>sleep</em>, <em>spider climb</em> and 1/day <em>dimension door</em>, <em>slow</em>) while the MC version averages 7-8.</p><p></p><p>That's fine, since most of its Actions are either spell attacks or equivalent to spells, plus we're basing it on the 4E version that doesn't use spells.</p><p></p><p>Still, if there's any of those Savant spells up there you REALLY like the look off we could add them in.</p><p></p><p>At the moment, I'd just add <em>comprehend languages</em> to its At-Will spells and call it a day:</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> The derro chaos savant's spellcasting ability is Charisma (spell save DC 15). The chaos savant can innately cast the following spells, requiring only verbal components:</p><ul> <li data-xf-list-type="ul">At will: <em>comprehend languages</em>, <em>mage hand</em>, <em>message</em>, <em>prestidigitation</em></li> <li data-xf-list-type="ul">2/day each: <em>invisibility</em>, <em>sleep</em>, <em>spider climb</em></li> <li data-xf-list-type="ul">1/day each: <em>dimension door</em>, <em>slow</em></li> </ul><p>I did consider adding one or two more INT skills such as History or Investigation to its <strong>Skills</strong> to represent the "areas of study" mentioned above.</p><p></p><p>However, the official 5E Derro Savant only has Stealth like a normal Derro while the 4E Savant only has Arcana, so I think adding yet more skills might be gilding the lily.</p></blockquote><p></p>
[QUOTE="Cleon, post: 9054309, member: 57383"] Works for me. I eyeball that'd make it around Challenge 7 now. Updating the [B][URL='https://www.enworld.org/posts/9036488']Derro Chaos Savant[/URL][/B]. You were OK with giving it WIS 7 weren't you? I'm going to green that out unless you nay-say it. The only other idea I had was whether there were any tweaks or additions to the [I][B]Innate Spellcasting[/B][/I]. I could see us adding some information-gathering spells, since a Savant is supposedly someone very learned (at least if we use the original definition) and so would benefit from some means of finding out things. So maybe add [I]identify[/I] or [I]clairvoyance[/I] to the spell possibilities? That said, the original AD&D version of the Derro Savant didn't have much in the way of divination spells, only having [I]comprehend languages[/I] and [I]read magic[/I]. Here's the lowdown: The spell [I]comprehend languages[/I] still exists in 5E but [I]read magic[/I] has become extinct. You've given the derro chaos savant five spells (2/day [I]invisibility[/I], [I]sleep[/I], [I]spider climb[/I] and 1/day [I]dimension door[/I], [I]slow[/I]) while the MC version averages 7-8. That's fine, since most of its Actions are either spell attacks or equivalent to spells, plus we're basing it on the 4E version that doesn't use spells. Still, if there's any of those Savant spells up there you REALLY like the look off we could add them in. At the moment, I'd just add [I]comprehend languages[/I] to its At-Will spells and call it a day: [I][B]Innate Spellcasting.[/B][/I] The derro chaos savant's spellcasting ability is Charisma (spell save DC 15). The chaos savant can innately cast the following spells, requiring only verbal components: [LIST] [*]At will: [I]comprehend languages[/I], [I]mage hand[/I], [I]message[/I], [I]prestidigitation[/I] [*]2/day each: [I]invisibility[/I], [I]sleep[/I], [I]spider climb[/I] [*]1/day each: [I]dimension door[/I], [I]slow[/I][/LIST] I did consider adding one or two more INT skills such as History or Investigation to its [B]Skills[/B] to represent the "areas of study" mentioned above. However, the official 5E Derro Savant only has Stealth like a normal Derro while the 4E Savant only has Arcana, so I think adding yet more skills might be gilding the lily. [/QUOTE]
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