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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9230170" data-attributes="member: 57383"><p><strong><span style="font-size: 26px"><span style="color: crimson">Scarlet</span> Mist</span></strong> </p><p><span style="color: magenta"><em>Medium undead, neutral evil</em></span></p><p><span style="color: magenta"><strong>Armor Class</strong> 13</span></p><p><span style="color: magenta"><strong>Hit Points</strong> 37 (5d8 + 15)</span></p><p><span style="color: magenta"><strong>Speed</strong> 0 ft., fly 30 ft. (hover)</span></p><p><span style="color: magenta"></span></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><span style="color: magenta"><p style="text-align: center">7 (–2)</p> </span></td><td><span style="color: magenta"><p style="text-align: center">17 (+3)</p> </span></td><td><span style="color: magenta"><p style="text-align: center">16 (+3)</p> </span></td><td><span style="color: magenta"><p style="text-align: center">5 (–3)</p> </span></td><td><span style="color: magenta"><p style="text-align: center">15 (+2)</p> </span></td><td><span style="color: magenta"><p style="text-align: center">7 (–2)</p> </span></td></tr></table><p><span style="color: magenta"></span></p><p><span style="color: magenta"><strong>Damage Vulnerabilities</strong> radiant</span></p><p><span style="color: magenta"><strong>Damage Resistances</strong> acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks</span></p><p><span style="color: magenta"><strong>Damage Immunities</strong> necrotic, poison</span></p><p><span style="color: magenta"><strong>Condition Immunities</strong> charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained</span></p><p><span style="color: magenta"><strong>Senses</strong> darkvision 60 ft., passive Perception 12</span></p><p><span style="color: magenta"><strong>Languages</strong> —</span></p><p><span style="color: magenta"><strong>Challenge</strong> 3 (700 XP) <strong>Proficiency Bonus</strong> +2</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><em><strong>Aura of Life Siphoning.</strong></em> Whenever a creature that is not an undead or construct ends its turn within 5 feet of the scarlet mist, the creature must succeed on a DC 13 Constitution saving throw. If it fails, the target takes 6 (1d12) necrotic damage and the mist gains temporary hit points equal to the damage its aura caused.</span></p><p style="margin-left: 20px"><span style="color: magenta"></p></span></p><p style="margin-left: 20px"><span style="color: magenta"><em><strong>Earthbound Flight.</strong></em> The scarlet mist can only fly within 10 feet of the ground. If it goes any higher, the mist descends to the ground without taking any falling damage.</p></span></p><p style="margin-left: 20px"><span style="color: magenta">OR</p></span></p><p style="margin-left: 20px"><span style="color: magenta"><em><strong>Tethered Flight.</strong></em> The scarlet mist can only fly within 10 feet of a surface able to support the weight of a Medium sized creature. It can spread its weight over a 10 foot wide area, allowing it to float across water or quicksand and fly next to the branches of a tree or across the top of a wheat field, but this counts as difficult terrain. If it flies any higher than 10 feet, the scarlet mist descends to the ground without taking any falling damage.</p></span></p><p style="margin-left: 20px"><span style="color: magenta"></p><p><em><strong>Mist Form.</strong></em> The mist can occupy another creature's space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can't manipulate objects in any way that requires fingers or manual dexterity..</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><em><strong>Sensitivity to Light & Flame.</strong></em> If a scarlet mist takes any amount of fire damage or radiant damage, it loses all its damage resistances until the start of its next turn.</span></p><p><span style="color: magenta"></span></p><p><span style="font-size: 22px">Actions</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><em><strong>Life Drain.</strong> Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (3d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><em><strong>Wave of Lethargy (Recharge 5-6).</strong></em> Every creature within 10 feet of the scarlet mist must succeed at a DC 13 Constitution saving throw or take 7 (2d6) necrotic damage plus 7 (2d6) psychic damage and be slowed until the end of the mist's next turn.</span></p><p><span style="color: magenta"></span></p><p><span style="font-size: 22px">Bonus Actions</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><em><strong>Misty Movement.</strong></em> The scarlet mist moves up to 30 feet; this movement doesn’t provoke opportunity attacks.</span></p><p><span style="color: magenta"></span></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p><span style="color: magenta"></span></p><p><span style="color: magenta">???.</span></p><p><span style="color: magenta"> <span style="color: green">???</span>.</span></p><p><span style="color: magenta"> <em><strong>Subsection.</strong></em> ???.</span></p><p><span style="color: magenta"> ???.</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"> <em><strong>Subsection.</strong></em> ???.</span></p><p><span style="color: magenta"> ???.</span></p><p><span style="color: magenta"></span></p><p><span style="color: magenta"><strong>Note:</strong> The original AD&D Vampiric Mist was a living vapor not a misty undead; it debuted as the Vampire Mist in <em>I6 – Baltron's Beacon</em> (1985) by Philip Meyers. See the "Blood Mist" entry for a conversion of that creature.</span></p><p><span style="color: magenta"></span></p><p>(This version is modelled after the Vampiric Mist from the 4E D&D adventure "Vainglorious" by Daniel Helmick in <em>Dungeon Magazine #221</em> (December 2013).)</p></blockquote><p></p>
[QUOTE="Cleon, post: 9230170, member: 57383"] [B][SIZE=7][COLOR=crimson]Scarlet[/COLOR] Mist[/SIZE][/B] [COLOR=magenta][I]Medium undead, neutral evil[/I] [B]Armor Class[/B] 13 [B]Hit Points[/B] 37 (5d8 + 15) [B]Speed[/B] 0 ft., fly 30 ft. (hover) [/COLOR] [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][COLOR=magenta][CENTER]7 (–2)[/CENTER][/COLOR][/TD] [TD][COLOR=magenta][CENTER]17 (+3)[/CENTER][/COLOR][/TD] [TD][COLOR=magenta][CENTER]16 (+3)[/CENTER][/COLOR][/TD] [TD][COLOR=magenta][CENTER]5 (–3)[/CENTER][/COLOR][/TD] [TD][COLOR=magenta][CENTER]15 (+2)[/CENTER][/COLOR][/TD] [TD][COLOR=magenta][CENTER]7 (–2)[/CENTER][/COLOR][/TD] [/TR] [/TABLE] [COLOR=magenta] [B]Damage Vulnerabilities[/B] radiant [B]Damage Resistances[/B] acid, cold, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks [B]Damage Immunities[/B] necrotic, poison [B]Condition Immunities[/B] charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained [B]Senses[/B] darkvision 60 ft., passive Perception 12 [B]Languages[/B] — [B]Challenge[/B] 3 (700 XP) [B]Proficiency Bonus[/B] +2 [I][B]Aura of Life Siphoning.[/B][/I] Whenever a creature that is not an undead or construct ends its turn within 5 feet of the scarlet mist, the creature must succeed on a DC 13 Constitution saving throw. If it fails, the target takes 6 (1d12) necrotic damage and the mist gains temporary hit points equal to the damage its aura caused. [INDENT] [I][B]Earthbound Flight.[/B][/I] The scarlet mist can only fly within 10 feet of the ground. If it goes any higher, the mist descends to the ground without taking any falling damage. OR [I][B]Tethered Flight.[/B][/I] The scarlet mist can only fly within 10 feet of a surface able to support the weight of a Medium sized creature. It can spread its weight over a 10 foot wide area, allowing it to float across water or quicksand and fly next to the branches of a tree or across the top of a wheat field, but this counts as difficult terrain. If it flies any higher than 10 feet, the scarlet mist descends to the ground without taking any falling damage. [/INDENT] [I][B]Mist Form.[/B][/I] The mist can occupy another creature's space and vice versa. In addition, if air can pass through a space, the mist can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The mist can't manipulate objects in any way that requires fingers or manual dexterity.. [I][B]Sensitivity to Light & Flame.[/B][/I] If a scarlet mist takes any amount of fire damage or radiant damage, it loses all its damage resistances until the start of its next turn. [/COLOR] [SIZE=6]Actions[/SIZE] [COLOR=magenta] [I][B]Life Drain.[/B] Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (3d6 + 3) necrotic damage. The target must succeed on a DC 13 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. [I][B]Wave of Lethargy (Recharge 5-6).[/B][/I] Every creature within 10 feet of the scarlet mist must succeed at a DC 13 Constitution saving throw or take 7 (2d6) necrotic damage plus 7 (2d6) psychic damage and be slowed until the end of the mist's next turn. [/COLOR] [SIZE=6]Bonus Actions[/SIZE] [COLOR=magenta] [I][B]Misty Movement.[/B][/I] The scarlet mist moves up to 30 feet; this movement doesn’t provoke opportunity attacks. [/COLOR] [B][SIZE=6]Description[/SIZE][/B] [COLOR=magenta] ???. [COLOR=green]???[/COLOR]. [I][B]Subsection.[/B][/I] ???. ???. [I][B]Subsection.[/B][/I] ???. ???. [b]Note:[/b] The original AD&D Vampiric Mist was a living vapor not a misty undead; it debuted as the Vampire Mist in [I]I6 – Baltron's Beacon[/I] (1985) by Philip Meyers. See the "Blood Mist" entry for a conversion of that creature. [/COLOR] (This version is modelled after the Vampiric Mist from the 4E D&D adventure "Vainglorious" by Daniel Helmick in [I]Dungeon Magazine #221[/I] (December 2013).) [/QUOTE]
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