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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9230172" data-attributes="member: 57383"><p><strong><span style="font-size: 26px"><span style="color: crimson">Scarlet</span> Death</span></strong></p><p><em>Medium undead, neutral evil</em></p><p><strong>Armor Class</strong> 15</p><p><strong>Hit Points</strong> 102 (12d8 + 48)</p><p><strong>Speed</strong> 0 ft., fly 30 ft. (hover)</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><p style="text-align: center">10 (+0)</p> </td><td><p style="text-align: center">21 (+5)</p> </td><td><p style="text-align: center">18 (+4)</p> </td><td><p style="text-align: center">17 (+3)</p> </td><td><p style="text-align: center">15 (+2)</p> </td><td><p style="text-align: center">14 (+2)</p> </td></tr></table><p></p><p><strong>Saving Throws</strong> WIS +5, CHA +5</p><p><strong>Skills</strong> Perception +5, Stealth +8</p><p><strong>Damage Resistances</strong> acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks</p><p><strong>Damage Immunities</strong> necrotic, poison</p><p><strong>Condition Immunities</strong> charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 15</p><p><strong>Languages</strong> understands the languages of creatures it has killed with life drain but can't speak</p><p><strong>Challenge</strong> 7 (2,900 XP) <strong>Proficiency Bonus</strong> +3</p><p></p><p><em><strong>Lifesense.</strong></em> The scarlet death can sense the location of any creature within 60 feet of it, unless that creature's type is construct or undead. This increases to 120 feet if the creature is less than full hit points.</p><p></p><p><em><strong>Misty Form.</strong></em> The scarlet death can occupy another creature's space and vice versa. In addition, if air can pass through a space, the death can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The scarlet death can't manipulate objects in any way that requires fingers or manual dexterity.</p><p></p><p><span style="font-size: 22px">Actions</span></p><p></p><p><em><strong>Multiattack.</strong></em> The scarlet death makes two tendril attacks.</p><p></p><p><em><strong>Tendril.</strong> Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one creature. <em>Hit:</em> 15 (3d6 + 5) necrotic damage, and the target is attached, the attached creature can free itself as if escaping from a grapple (escape DC 16). While attached, the death cannot make attacks with the attached tendril and its melee attacks can only target the attached creature. At the start of each of the scarlet death's turns, the target takes 15 (3d6 + 5) necrotic damage for each tendril the death has attached to them. The scarlet death can detach itself by spending 5 feet of its movement. The scarlet death has two tendrils, both of which can attach to the same target.</p><p> Every time a tendril inflicts necrotic damage, the target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.</p><p></p><p><span style="font-size: 22px">Bonus Actions</span></p><p></p><p><em><strong>Shifting Mists (Recharge 4–6).</strong></em> The scarlet death can disengage, dodge, or dash as a bonus action.</p><p></p><p></p><p><strong><span style="font-size: 22px">Description</span></strong></p><p></p><p>A scarlet death is a vaporous undead that haunts marshes, moors and other locales that are naturally misty or foggy. It is so named because the normally whitish creature flushes red after draining blood. This undead resembles a small cloud with a vaguely humanoid top half with two arms that trail off like smoky tendrils and a head that's featureless apart from eyes like white lamps. The lower half is a misty mass floating over the ground.A scarlet death's voice is an eerie whisper incomprehensible to other creatures, and even if the death could speak it has no interest in talking to the living.</p><p> Scarlet deaths are often called other names such as blood mist or crimson death. These names may properly belong to similar creatures the scarlet death is often confused for such as the vampiric mist, an undead, or the crimson death mist, a powerful monstrosity.</p><p> <em><strong>Secret Murders.</strong></em> Scarlet deaths are stealthy and intelligent killers motivated by their thirst for blood. A scarlet death takes great care to avoid discovery and prefers to waylay solitary travelers and hide their bloodless remains. The death's lair is a ghastly place full of decomposing corpses and treasure from its victims, these dens are always well hidden and the entrances are often underwater.</p><p></p><p><strong>Note:</strong> This entry is based on the Third Edition Dungeons & Dragons Crimson Death. The original AD&D monster was a strange vaporous creature rather than an undead, see the "Crimson Death Mist" for a conversion.</p><p></p><p>(Originally appeared in <em>Monster Manual II</em> (2002).)</p></blockquote><p></p>
[QUOTE="Cleon, post: 9230172, member: 57383"] [B][SIZE=7][COLOR=crimson]Scarlet[/COLOR] Death[/SIZE][/B] [I]Medium undead, neutral evil[/I] [B]Armor Class[/B] 15 [B]Hit Points[/B] 102 (12d8 + 48) [B]Speed[/B] 0 ft., fly 30 ft. (hover) [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][CENTER]10 (+0)[/CENTER][/TD] [TD][CENTER]21 (+5)[/CENTER][/TD] [TD][CENTER]18 (+4)[/CENTER][/TD] [TD][CENTER]17 (+3)[/CENTER][/TD] [TD][CENTER]15 (+2)[/CENTER][/TD] [TD][CENTER]14 (+2)[/CENTER][/TD] [/TR] [/TABLE] [B]Saving Throws[/B] WIS +5, CHA +5 [B]Skills[/B] Perception +5, Stealth +8 [B]Damage Resistances[/B] acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks [B]Damage Immunities[/B] necrotic, poison [B]Condition Immunities[/B] charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained [B]Senses[/B] darkvision 60 ft., passive Perception 15 [B]Languages[/B] understands the languages of creatures it has killed with life drain but can't speak [B]Challenge[/B] 7 (2,900 XP) [B]Proficiency Bonus[/B] +3 [I][B]Lifesense.[/B][/I] The scarlet death can sense the location of any creature within 60 feet of it, unless that creature's type is construct or undead. This increases to 120 feet if the creature is less than full hit points. [I][B]Misty Form.[/B][/I] The scarlet death can occupy another creature's space and vice versa. In addition, if air can pass through a space, the death can pass through it without squeezing. Each foot of movement in water costs it 2 extra feet, rather than 1 extra foot. The scarlet death can't manipulate objects in any way that requires fingers or manual dexterity. [SIZE=6]Actions[/SIZE] [I][B]Multiattack.[/B][/I] The scarlet death makes two tendril attacks. [I][B]Tendril.[/B] Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one creature. [I]Hit:[/I] 15 (3d6 + 5) necrotic damage, and the target is attached, the attached creature can free itself as if escaping from a grapple (escape DC 16). While attached, the death cannot make attacks with the attached tendril and its melee attacks can only target the attached creature. At the start of each of the scarlet death's turns, the target takes 15 (3d6 + 5) necrotic damage for each tendril the death has attached to them. The scarlet death can detach itself by spending 5 feet of its movement. The scarlet death has two tendrils, both of which can attach to the same target. Every time a tendril inflicts necrotic damage, the target must succeed on a DC 15 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. [SIZE=6]Bonus Actions[/SIZE] [I][B]Shifting Mists (Recharge 4–6).[/B][/I] The scarlet death can disengage, dodge, or dash as a bonus action. [B][SIZE=6]Description[/SIZE][/B] A scarlet death is a vaporous undead that haunts marshes, moors and other locales that are naturally misty or foggy. It is so named because the normally whitish creature flushes red after draining blood. This undead resembles a small cloud with a vaguely humanoid top half with two arms that trail off like smoky tendrils and a head that's featureless apart from eyes like white lamps. The lower half is a misty mass floating over the ground.A scarlet death's voice is an eerie whisper incomprehensible to other creatures, and even if the death could speak it has no interest in talking to the living. Scarlet deaths are often called other names such as blood mist or crimson death. These names may properly belong to similar creatures the scarlet death is often confused for such as the vampiric mist, an undead, or the crimson death mist, a powerful monstrosity. [I][B]Secret Murders.[/B][/I] Scarlet deaths are stealthy and intelligent killers motivated by their thirst for blood. A scarlet death takes great care to avoid discovery and prefers to waylay solitary travelers and hide their bloodless remains. The death's lair is a ghastly place full of decomposing corpses and treasure from its victims, these dens are always well hidden and the entrances are often underwater. [B]Note:[/B] This entry is based on the Third Edition Dungeons & Dragons Crimson Death. The original AD&D monster was a strange vaporous creature rather than an undead, see the "Crimson Death Mist" for a conversion. (Originally appeared in [I]Monster Manual II[/I] (2002).) [/QUOTE]
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