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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9232798" data-attributes="member: 57383"><p>Okay, let's get started on the "<strong><a href="https://www.enworld.org/posts/9230170" target="_blank">Scarlet Vampire Mist</a></strong>" or whatever we end up calling it.</p><p></p><p>Since we're basing it on the 4E <em>Dungeon #221</em> version, the <em>Size & Type</em> is going to be a Medium undead.</p><p></p><p>The 4E version has <strong>Alignment:</strong> evil, so I'd make it <em>Neutral Evil</em> rather than <em>Chaotic Evil</em>, since (a) 4E has a CE alignment (it being "More EVIL than Evil") which it didn't assign to the monster, which leaves us with LE and NE. It doesn't seem very lawful and the original AD&D Vampire Mist was a NE monster.</p><p></p><p>The Dungeon version also had the "shadow" origin to indicate it came from the Shadowfell. That plane still exists in the current edition but the 5E monster statblocks don't use an origin entry, so we'll have to remember to mention that in the <strong>Description</strong>.</p><p></p><p>Next is <strong>Armour Class</strong>. The Fourth Edition version has "AC 23, Fortitude 21, Reflex 21, Will 19," which is a pretty average AC and saves for its Level of 9 since 4E suffered from extreme stat inflation. The Will is a bit low, but we can reflect that with a poor Wisdom score.</p><p></p><p>I'm thinking Armour Class 13 and ability modifiers of Dexterity +3, Constitution +3 and either Wisdom +0 and Proficiency in Wisdom saves; Wisdom +2 and no Save Proficiencies at all or just Wisdom +1.</p><p></p><p>It's a weak monster, so doesn't really need Saving Throw Proficiencies.</p><p></p><p>Regarding <strong>Abilities</strong>, the 4E version has:</p><p></p><table style='width: 100%'><tr><td><strong>Str</strong> 7 (+2)</td><td><strong>Dex</strong> 21 (+9)</td><td><strong>Wis</strong> 17 (+7)</td></tr><tr><td><strong>Con</strong> 20 (+9)</td><td><strong>Int</strong> 5 (+1)</td><td><strong>Cha</strong> 9 (+3)</td></tr></table><p></p><p>While the official 5E <strong><a href="https://5e.tools/bestiary.html#vampiric%20mist_mtf" target="_blank">Vampire Mist</a></strong> has STR 6 (–2), DEX 16 (+3), CON 16 (+3), INT 6 (–2), WIS 12 (+1), CHA 7 (–2).</p><p></p><p>If we follow the odd-even arrangement of the 4E version and step the numbers down a bit to match the typical ability scores of 5E, that'd be something like STR 7 (–2), DEX 17 (+3), CON 16 (+3), INT 5 (–3), WIS 13 (+1) or 15 (+2), CHA 7 (–2).</p><p></p><p>Of the Wisdoms, I'm leaning towards the higher WIS 15 just because that matches the standard 5E <strong><a href="https://5e.tools/bestiary.html#vampire_mm" target="_blank">Vampire</a></strong>.</p><p></p><p>I'm tempted to either slap on another Hit Dice or cut one off, mostly to distinguish it more from the official Vampiric Mist.</p><p></p><p><span style="font-size: 26px"><strong><span style="color: magenta">Scarlet</span> Vampire Mist</strong></span></p><p><span style="color: green"><em>Medium undead, neutral evil</em></span></p><p><span style="color: green"><strong>Armor Class</strong> 13</span></p><p><span style="color: green"><strong>Hit Points</strong> 37 (5d8 + 15) [<span style="color: magenta">or 22 (3d8 + 9)<strong>?</strong></span>]</span></p><p><span style="color: green"><strong>Speed</strong> 0 ft., fly 30 ft. (hover)</span></p><p><span style="color: green"></span></p><table style='width: 100%'><tr><th><p style="text-align: center">STR</p> </th><th><p style="text-align: center">DEX</p> </th><th><p style="text-align: center">CON</p> </th><th><p style="text-align: center">INT</p> </th><th><p style="text-align: center">WIS</p> </th><th><p style="text-align: center">CHA</p> </th></tr><tr><td><span style="color: green"><p style="text-align: center">7 (–2)</p> </span></td><td><span style="color: green"><p style="text-align: center">17 (+3)</p> </span></td><td><span style="color: green"><p style="text-align: center">16 (+3)</p> </span></td><td><span style="color: green"><p style="text-align: center">5 (–3)</p> </span></td><td><span style="color: magenta"><p style="text-align: center">15 (+2)?</p> </span></td><td><span style="color: green"><p style="text-align: center">7 (–2)</p> </span></td></tr></table></blockquote><p></p>
[QUOTE="Cleon, post: 9232798, member: 57383"] Okay, let's get started on the "[b][url='https://www.enworld.org/posts/9230170']Scarlet Vampire Mist[/url][/b]" or whatever we end up calling it. Since we're basing it on the 4E [i]Dungeon #221[/i] version, the [i]Size & Type[/i] is going to be a Medium undead. The 4E version has [b]Alignment:[/b] evil, so I'd make it [i]Neutral Evil[/i] rather than [i]Chaotic Evil[/i], since (a) 4E has a CE alignment (it being "More EVIL than Evil") which it didn't assign to the monster, which leaves us with LE and NE. It doesn't seem very lawful and the original AD&D Vampire Mist was a NE monster. The Dungeon version also had the "shadow" origin to indicate it came from the Shadowfell. That plane still exists in the current edition but the 5E monster statblocks don't use an origin entry, so we'll have to remember to mention that in the [b]Description[/b]. Next is [b]Armour Class[/b]. The Fourth Edition version has "AC 23, Fortitude 21, Reflex 21, Will 19," which is a pretty average AC and saves for its Level of 9 since 4E suffered from extreme stat inflation. The Will is a bit low, but we can reflect that with a poor Wisdom score. I'm thinking Armour Class 13 and ability modifiers of Dexterity +3, Constitution +3 and either Wisdom +0 and Proficiency in Wisdom saves; Wisdom +2 and no Save Proficiencies at all or just Wisdom +1. It's a weak monster, so doesn't really need Saving Throw Proficiencies. Regarding [b]Abilities[/b], the 4E version has: [TABLE] [TR] [TD][B]Str[/B] 7 (+2)[/TD] [TD][B]Dex[/B] 21 (+9)[/TD] [TD][B]Wis[/B] 17 (+7)[/TD] [/TR] [TR] [TD][B]Con[/B] 20 (+9)[/TD] [TD][B]Int[/B] 5 (+1)[/TD] [TD][B]Cha[/B] 9 (+3)[/TD] [/TR] [/TABLE] While the official 5E [b][url='https://5e.tools/bestiary.html#vampiric%20mist_mtf']Vampire Mist[/url][/b] has STR 6 (–2), DEX 16 (+3), CON 16 (+3), INT 6 (–2), WIS 12 (+1), CHA 7 (–2). If we follow the odd-even arrangement of the 4E version and step the numbers down a bit to match the typical ability scores of 5E, that'd be something like STR 7 (–2), DEX 17 (+3), CON 16 (+3), INT 5 (–3), WIS 13 (+1) or 15 (+2), CHA 7 (–2). Of the Wisdoms, I'm leaning towards the higher WIS 15 just because that matches the standard 5E [b][url='https://5e.tools/bestiary.html#vampire_mm']Vampire[/url][/b]. I'm tempted to either slap on another Hit Dice or cut one off, mostly to distinguish it more from the official Vampiric Mist. [SIZE=7][b][COLOR=magenta]Scarlet[/COLOR] Vampire Mist[/b][/SIZE] [COLOR=green][i]Medium undead, neutral evil[/i] [B]Armor Class[/B] 13 [B]Hit Points[/B] 37 (5d8 + 15) [[COLOR=magenta]or 22 (3d8 + 9)[b]?[/b][/COLOR]] [B]Speed[/B] 0 ft., fly 30 ft. (hover) [/COLOR] [TABLE] [TR] [TH][CENTER]STR[/CENTER][/TH] [TH][CENTER]DEX[/CENTER][/TH] [TH][CENTER]CON[/CENTER][/TH] [TH][CENTER]INT[/CENTER][/TH] [TH][CENTER]WIS[/CENTER][/TH] [TH][CENTER]CHA[/CENTER][/TH] [/TR] [TR] [TD][COLOR=green][CENTER]7 (–2)[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]17 (+3)[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]16 (+3)[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]5 (–3)[/CENTER][/COLOR][/TD] [TD][COLOR=magenta][CENTER]15 (+2)?[/CENTER][/COLOR][/TD] [TD][COLOR=green][CENTER]7 (–2)[/CENTER][/COLOR][/TD] [/TR] [/TABLE] [/QUOTE]
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