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5E: Fifth Edition Monster Variants Inspired by Fourth Edition Sources
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<blockquote data-quote="Cleon" data-source="post: 9478591" data-attributes="member: 57383"><p>Okay, let's proceed…</p><p></p><p>So how true to the original 4E version's <em>Siphoning Presence</em>, <em>Life Drain</em> and <em>Wave of Lethargy</em> do we want to be? The version from Daniel Helmick's <em>Vainglorious</em> had.</p><p></p><p></p><p></p><p>A somewhat literal interpretation of the <strong>Trait</strong> could be:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Siphoning Aura.</strong></em> Whenever a creature ends its turn within 5 feet of the scarlet mist, the target must succeed on a DC 14 Constitution saving throw (undead and constructs automatically succeed), taking # (#d#) necrotic damage on a failed save, increased to ## (#d#) necrotic damage if the target is affected by the scarlet mist's life draining curse. The mist gains temporary hit points equal to the damage its aura caused.</p> <p style="margin-left: 20px"></p><p>While the <strong>Actions</strong> might be:</p><p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Life Drain.</strong> Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (#d# + 3) necrotic damage, or ## (#d# + 3) necrotic damage if the target is affected by the scarlet mist's life draining curse. In addition, the target must succeed on a DC 14 Constitution saving throw (undead and constructs automatically succeed), or be cursed to take an additional #d# necrotic damage whenever they take necrotic damage. This life draining curse lasts until the end of the mist's next turn.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em><strong>Wave of Lethargy.</strong></em> Every creature within 10 feet of the scarlet mist must succeed at a DC 14 Constitution saving throw or take # (#d#) psychic damage, # (#d#) necrotic damage (increased to ## (#d#) necrotic damage if target affected by the scarlet mist's life draining curse), and be slowed until the end of the mist's next turn.</p> <p style="margin-left: 20px"></p><p>Does that look OK to you?</p><p></p><p>If so, we just need to figure out some numbers for the damage and whether to give <em>Wave of Lethargy</em> a Recharge or not.</p><p></p><p>The 4E original had Wave of Lethargy as a standard action but your previous rough draft had a Recharge which I carried over into my current Working Draft.</p><p></p><p>So are we making it <em><strong>Wave of Lethargy (Recharge #-6).</strong></em> and, if so, what will the # Recharge Number be?</p></blockquote><p></p>
[QUOTE="Cleon, post: 9478591, member: 57383"] Okay, let's proceed… So how true to the original 4E version's [I]Siphoning Presence[/I], [I]Life Drain[/I] and [I]Wave of Lethargy[/I] do we want to be? The version from Daniel Helmick's [I]Vainglorious[/I] had. A somewhat literal interpretation of the [B]Trait[/B] could be: [INDENT] [I][B]Siphoning Aura.[/B][/I] Whenever a creature ends its turn within 5 feet of the scarlet mist, the target must succeed on a DC 14 Constitution saving throw (undead and constructs automatically succeed), taking # (#d#) necrotic damage on a failed save, increased to ## (#d#) necrotic damage if the target is affected by the scarlet mist's life draining curse. The mist gains temporary hit points equal to the damage its aura caused. [/INDENT] While the [B]Actions[/B] might be: [INDENT] [I][B]Life Drain.[/B] Melee Weapon Attack:[/I] +6 to hit, reach 5 ft., one target. [I]Hit:[/I] 13 (#d# + 3) necrotic damage, or ## (#d# + 3) necrotic damage if the target is affected by the scarlet mist's life draining curse. In addition, the target must succeed on a DC 14 Constitution saving throw (undead and constructs automatically succeed), or be cursed to take an additional #d# necrotic damage whenever they take necrotic damage. This life draining curse lasts until the end of the mist's next turn. [I][B]Wave of Lethargy.[/B][/I] Every creature within 10 feet of the scarlet mist must succeed at a DC 14 Constitution saving throw or take # (#d#) psychic damage, # (#d#) necrotic damage (increased to ## (#d#) necrotic damage if target affected by the scarlet mist's life draining curse), and be slowed until the end of the mist's next turn. [/INDENT] Does that look OK to you? If so, we just need to figure out some numbers for the damage and whether to give [I]Wave of Lethargy[/I] a Recharge or not. The 4E original had Wave of Lethargy as a standard action but your previous rough draft had a Recharge which I carried over into my current Working Draft. So are we making it [I][B]Wave of Lethargy (Recharge #-6).[/B][/I] and, if so, what will the # Recharge Number be? [/QUOTE]
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