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5E: Fifth Edition Monsters Inspired by Third Edition Sources
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<blockquote data-quote="Casimir Liber" data-source="post: 9217955" data-attributes="member: 6947639"><p>What did you have in mind with <strong><em>Tempt Aerial Creature</em></strong></p><p></p><p>Something like:</p><p>-------------------------------------------</p><p>The thrall targets one aerial creature she can see within 30 feet of them and who can see her. The target must succeed at a DC 12 Wisdom saving throw or become <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed" target="_blank">charmed</a> until the start of their next turn. A charmed target uses their reaction, if available, to move up to their speed to a location chosen by the thrall, then either makes a melee attack against a target of the thrall’s choice or falls prone (thrall’s choice). On a successful save, the creature is immune to the thrall's Tempting for the next 24 hours.</p><p>----------------------------------------------</p><p></p><p>I also wanted this (as it can only do one bonus action/round, shouldn't increase CR as it is probably on a par with <em><strong>Lethal Legerdemain</strong></em>)</p><p><strong><em>-------------------------------------</em></strong></p><p><em><strong>Noxious Cough (Recharge 3-6).</strong></em> <em>Melee Weapon Attack:</em> The thrall coughs a cloud of noxious air on one opponent within 5 feet, who must succeed on a DC 12 CON save or be <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned" target="_blank">poisoned</a> for one minute. They can save at the end of their turn in combat.</p></blockquote><p></p>
[QUOTE="Casimir Liber, post: 9217955, member: 6947639"] What did you have in mind with [B][I]Tempt Aerial Creature[/I][/B] Something like: ------------------------------------------- The thrall targets one aerial creature she can see within 30 feet of them and who can see her. The target must succeed at a DC 12 Wisdom saving throw or become [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Charmed']charmed[/URL] until the start of their next turn. A charmed target uses their reaction, if available, to move up to their speed to a location chosen by the thrall, then either makes a melee attack against a target of the thrall’s choice or falls prone (thrall’s choice). On a successful save, the creature is immune to the thrall's Tempting for the next 24 hours. ---------------------------------------------- I also wanted this (as it can only do one bonus action/round, shouldn't increase CR as it is probably on a par with [I][B]Lethal Legerdemain[/B][/I]) [B][I]-------------------------------------[/I][/B] [I][B]Noxious Cough (Recharge 3-6).[/B][/I] [I]Melee Weapon Attack:[/I] The thrall coughs a cloud of noxious air on one opponent within 5 feet, who must succeed on a DC 12 CON save or be [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Poisoned']poisoned[/URL] for one minute. They can save at the end of their turn in combat. [/QUOTE]
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