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5e Fighter, Do You Enjoy Playiing It?
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<blockquote data-quote="MechaPilot" data-source="post: 6659054" data-attributes="member: 82779"><p>No, he wasn't wrong because, and I'd need him to verify this (naturally), he was talking about it being easier because his character had the Crack the Shell power and hence he knew that he could attempt it without having to ask if he could attempt it, or instead of having to convince a DM that he should be allowed to attempt it (and potentially failing because he doesn't know enough about armor to describe it well enough to convince the DM), and he knew what would be involved in the attempt. Again, that's how I read it and you'd have to ask him about what he specifically meant.</p><p></p><p>Also, it's been illustrated time and again that whether or not people will stick to clearly defined options or ask about other possibilities is a matter of the individual. I've seen plenty of individuals in various editions play differently under the same rule set. Some people are just more comfortable sticking to what is clearly defined for them while others are more eager to explore possibilities.</p><p></p><p>Furthermore, your crayon analogy is far from apt. You want to mix crayons with defined powers, its definitely possible. You want to use Tide of Iron to trip instead of push? It's certainly possible. As for the how of it, you need to ask your DM what her ruling would be; just like you would need to do in every other edition of the game.</p></blockquote><p></p>
[QUOTE="MechaPilot, post: 6659054, member: 82779"] No, he wasn't wrong because, and I'd need him to verify this (naturally), he was talking about it being easier because his character had the Crack the Shell power and hence he knew that he could attempt it without having to ask if he could attempt it, or instead of having to convince a DM that he should be allowed to attempt it (and potentially failing because he doesn't know enough about armor to describe it well enough to convince the DM), and he knew what would be involved in the attempt. Again, that's how I read it and you'd have to ask him about what he specifically meant. Also, it's been illustrated time and again that whether or not people will stick to clearly defined options or ask about other possibilities is a matter of the individual. I've seen plenty of individuals in various editions play differently under the same rule set. Some people are just more comfortable sticking to what is clearly defined for them while others are more eager to explore possibilities. Furthermore, your crayon analogy is far from apt. You want to mix crayons with defined powers, its definitely possible. You want to use Tide of Iron to trip instead of push? It's certainly possible. As for the how of it, you need to ask your DM what her ruling would be; just like you would need to do in every other edition of the game. [/QUOTE]
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