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5e Fighter, Do You Enjoy Playiing It?
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<blockquote data-quote="KarinsDad" data-source="post: 6660892" data-attributes="member: 2011"><p>I'll probably use something like:</p><p></p><p>1) Bonus Action to quickly splash Holy Water onto weapon. It does an additional 1D6 radiant against fiends and undead on the first successful hit.</p><p>2) Action to carefully apply Holy Water onto weapon. It does an additional 2D6 radiant against fiends and undead on the first successful hit, and 1D6 on the second successful hit.</p><p></p><p>Holy Water clings to a weapon, but dries within one minute on a weapon. It can still be used as per the normal description in the PHB.</p><p></p><p>That way, if you know you are going to fight certain types of foes, you can apply it ahead of time. I suspect that I will do something similar with applied poisons. Injury poison from the DMG is only fresh (i.e. out of the vial) for a minute (as per PHB basic poison). If applied quickly (bonus action), it does half of the damage (or quarter with a save for those types that do damage on a save). Applied slowly (action), it does normal damage on the first successful hit and half damage on the second.</p><p></p><p>The PHB and DMG seem to be fairly sparse on information on how to use and apply poison except for the basic poison on page 153.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6660892, member: 2011"] I'll probably use something like: 1) Bonus Action to quickly splash Holy Water onto weapon. It does an additional 1D6 radiant against fiends and undead on the first successful hit. 2) Action to carefully apply Holy Water onto weapon. It does an additional 2D6 radiant against fiends and undead on the first successful hit, and 1D6 on the second successful hit. Holy Water clings to a weapon, but dries within one minute on a weapon. It can still be used as per the normal description in the PHB. That way, if you know you are going to fight certain types of foes, you can apply it ahead of time. I suspect that I will do something similar with applied poisons. Injury poison from the DMG is only fresh (i.e. out of the vial) for a minute (as per PHB basic poison). If applied quickly (bonus action), it does half of the damage (or quarter with a save for those types that do damage on a save). Applied slowly (action), it does normal damage on the first successful hit and half damage on the second. The PHB and DMG seem to be fairly sparse on information on how to use and apply poison except for the basic poison on page 153. [/QUOTE]
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