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5e Fighter, Do You Enjoy Playiing It?
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<blockquote data-quote="Ashkelon" data-source="post: 6664164" data-attributes="member: 6774887"><p>Nobody says the fighter isn't "fine" when it comes to combat. It is among the top combat classes in the game (if you only measure combat as the ability to deal and receive damage).</p><p></p><p>What the people who complain about the fighter are complaining about has nothing to do with combat. They are complaining that (to them) the fighter is boring and repetitive. It lacks complexity. It lacks agency. It lacks resource management. It's capabilities are no different at level 20 then they are at level 3. Sure the numbers are higher (more damage, more HP), but what the fighter can actually accomplish hasn't really changed. </p><p></p><p>Compare that to a spellcaster. The caster has a variety of cantrips giving them round by round options. The caster has a variety of spells that can produce incredible effects above and beyond just dealing damage. The caster has features that can be used to provide utility both in and out of combat. The casters spells also become more dramatic as the caster levels (ie charm person at level 1, suggestion at level 3, dominate at level 7). The casters capabilities actually improve in ways other than just dealing more damage. </p><p></p><p>Now, nobody is saying they want martial warriors to be able to do everything a spellcaster does. Instead, they want a martial warrior with a similar amount of options and complexity. They want maneuvers that can produce incredible effects that one would expect a warrior who is capable of going toe to toe with 40 foot long dragons to be capable of. They want a warrior who feels significantly different at level 20 then they did at level 3.</p></blockquote><p></p>
[QUOTE="Ashkelon, post: 6664164, member: 6774887"] Nobody says the fighter isn't "fine" when it comes to combat. It is among the top combat classes in the game (if you only measure combat as the ability to deal and receive damage). What the people who complain about the fighter are complaining about has nothing to do with combat. They are complaining that (to them) the fighter is boring and repetitive. It lacks complexity. It lacks agency. It lacks resource management. It's capabilities are no different at level 20 then they are at level 3. Sure the numbers are higher (more damage, more HP), but what the fighter can actually accomplish hasn't really changed. Compare that to a spellcaster. The caster has a variety of cantrips giving them round by round options. The caster has a variety of spells that can produce incredible effects above and beyond just dealing damage. The caster has features that can be used to provide utility both in and out of combat. The casters spells also become more dramatic as the caster levels (ie charm person at level 1, suggestion at level 3, dominate at level 7). The casters capabilities actually improve in ways other than just dealing more damage. Now, nobody is saying they want martial warriors to be able to do everything a spellcaster does. Instead, they want a martial warrior with a similar amount of options and complexity. They want maneuvers that can produce incredible effects that one would expect a warrior who is capable of going toe to toe with 40 foot long dragons to be capable of. They want a warrior who feels significantly different at level 20 then they did at level 3. [/QUOTE]
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