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5e Fighter, Do You Enjoy Playiing It?
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<blockquote data-quote="Sword of Spirit" data-source="post: 6664305" data-attributes="member: 6677017"><p>One of the things I like about 5e is the way that general options, rather than class specific abilities, are so empowering. I can play a Champion fighter with no feats at all and still knock critters over, push them around the battlefield, grapple them, and have a pretty good chance of success at it. The special abilities of the Battle Master just make me <em>better</em> at it. And then there are things you can improvise with the rules tending to encourage the DM to just make it an opposed ability check--that opens up a lot of things and encourages you to think outside the character sheet. In, say 3e, if I wanted to try that stuff it was just ineffective without specific character options, such as feats or class features, to mitigate the extreme "cool penalties" involved in trying anything other than attacking. 5e let's me cut lose and just try anything, and not be afraid its going to take 3 roll and an attack of opportunity for a slim chance of success. Why even bother?</p><p></p><p>Now, I liked the 4e fighter with all its cool stuff (and I don't even particularly like 4e), so this isn't about not being able to appreciate all the interesting options on the character sheet. I like the Battle Master too. I wouldn't object to a fighter with more special stuff (although I'm doubtful that 5e has a framework that allows more than a Battle Master level of options), but I love the fact that I can get a similar feel of awesome with a 5e fighter without needing special stuff on my character sheet.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6664305, member: 6677017"] One of the things I like about 5e is the way that general options, rather than class specific abilities, are so empowering. I can play a Champion fighter with no feats at all and still knock critters over, push them around the battlefield, grapple them, and have a pretty good chance of success at it. The special abilities of the Battle Master just make me [I]better[/I] at it. And then there are things you can improvise with the rules tending to encourage the DM to just make it an opposed ability check--that opens up a lot of things and encourages you to think outside the character sheet. In, say 3e, if I wanted to try that stuff it was just ineffective without specific character options, such as feats or class features, to mitigate the extreme "cool penalties" involved in trying anything other than attacking. 5e let's me cut lose and just try anything, and not be afraid its going to take 3 roll and an attack of opportunity for a slim chance of success. Why even bother? Now, I liked the 4e fighter with all its cool stuff (and I don't even particularly like 4e), so this isn't about not being able to appreciate all the interesting options on the character sheet. I like the Battle Master too. I wouldn't object to a fighter with more special stuff (although I'm doubtful that 5e has a framework that allows more than a Battle Master level of options), but I love the fact that I can get a similar feel of awesome with a 5e fighter without needing special stuff on my character sheet. [/QUOTE]
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