Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Fighter Variant - Light Fighter (experiment)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Khaalis" data-source="post: 6398084" data-attributes="member: 2167"><p>Thanks for the comments. As you said, YMMV on all of it. Like with anything, even whats in the PHB, its all open to Houseruling and Homebrewing. Feel free to mix and match anything you want and make the class/sublcasses you want for your game. I just provided a starting point template. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for abilities like "Fearsome Rep" I have noticed other people's classes also having abilities similar to this and I personally like it. I don't feel that every class ability has to be combat oriented. For some cases, a "Background-esque" ability is fitting and it adds to the Utility of the character outside of combat. But to each their own. Its really easy to pull those abilities out and simply drop in something more combat focused if that is what you'd like. Again, all about personalizing the material to your tastes and your game. Kind of like Burger King. Make it Your Way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for the Kensai, I've been thinking on it. I'm having a hard time though focusing on what it is that makes the Kensai different from other fighters mechanically. The only thing I keep coming back to is basically a Champion Fighter with the Restriction of only gaining the benefits with one weapon - which seems a much weaker subclass, not an equal one. Beyong that, what it is to be Kensai, I think, is more Background oriented just as would Samurai and likely Ninja. But as you mentioned, there are those that muddy the water such as something like a Gladiator. Is it purely a background or is it a unique set of class abilities that make them more of a Bard/Fighter since Showmanship is the at the true heart of a gladiator. Then what about Hoplites? Unarmored shield and spear fighters. Might make a good Light Fighter subclass, or it could be a background. Hard to choose.</p><p></p><p>It will be very interesting to see how topics like this will develop over the coming years. This is the first time I've been excited about creating for a new edition in quite a long time.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6398084, member: 2167"] Thanks for the comments. As you said, YMMV on all of it. Like with anything, even whats in the PHB, its all open to Houseruling and Homebrewing. Feel free to mix and match anything you want and make the class/sublcasses you want for your game. I just provided a starting point template. :) As for abilities like "Fearsome Rep" I have noticed other people's classes also having abilities similar to this and I personally like it. I don't feel that every class ability has to be combat oriented. For some cases, a "Background-esque" ability is fitting and it adds to the Utility of the character outside of combat. But to each their own. Its really easy to pull those abilities out and simply drop in something more combat focused if that is what you'd like. Again, all about personalizing the material to your tastes and your game. Kind of like Burger King. Make it Your Way. :) As for the Kensai, I've been thinking on it. I'm having a hard time though focusing on what it is that makes the Kensai different from other fighters mechanically. The only thing I keep coming back to is basically a Champion Fighter with the Restriction of only gaining the benefits with one weapon - which seems a much weaker subclass, not an equal one. Beyong that, what it is to be Kensai, I think, is more Background oriented just as would Samurai and likely Ninja. But as you mentioned, there are those that muddy the water such as something like a Gladiator. Is it purely a background or is it a unique set of class abilities that make them more of a Bard/Fighter since Showmanship is the at the true heart of a gladiator. Then what about Hoplites? Unarmored shield and spear fighters. Might make a good Light Fighter subclass, or it could be a background. Hard to choose. It will be very interesting to see how topics like this will develop over the coming years. This is the first time I've been excited about creating for a new edition in quite a long time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E Fighter Variant - Light Fighter (experiment)
Top