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5E Fighter Variant - Light Fighter (experiment)
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<blockquote data-quote="Khaalis" data-source="post: 6398819" data-attributes="member: 2167"><p>I personally don't care as it is a valid discussion as a subclass for Light Fighters as well. That said, it might get more traction and exposure as its own thread.</p><p></p><p></p><p></p><p></p><p>This is how I've been thinking about it.</p><p></p><p><em>NewArchetype</em>: <strong>KENSAI</strong> (modified Champion)</p><p>A kensai spends their life focusing their training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling their inner might through this chosen weapon in a dizzying and deadly dance beyond the abilities of even the greatest of mundane warriors.</p><p></p><p><strong>Kenjutsu</strong></p><p>At 3rd level, choose one specific melee weapon with which you are proficient (i.e. Longsword). This weapon becomes your Kenjutsu Weapon. When using your Kenjutsu weapon you gain a +1 bonus on attack rolls and a +2 bonus to damage rolls you make with your Kenjutsu Weapon. </p><p></p><p><strong>Kenjutsu Critical Strike</strong></p><p>At 7th level, your Kenjutsu Weapon attacks score a critical hit on a roll of 19 or 20.</p><p></p><p><strong>Kenjutsu Precision</strong></p><p>At 10th level, When you roll a 1 or 2 on a damage die for an attack you make with your Kenjutsu Weapon, you can reroll the die and must use the new roll, even if it is a 1 or a 2. </p><p></p><p><strong>Kenjutsu Master Strike</strong></p><p>At 15th level, your Kenjutsu Weapon attacks now score a critical hit on a roll of 18-20.</p><p></p><p><strong>Iaijutsu Strike</strong></p><p>At 18th level, you master Iaijutsu, the crowning combative quick-draw sword technique. Once per turn you can deal an extra 2d8 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use you Kenjutsu Weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 6398819, member: 2167"] I personally don't care as it is a valid discussion as a subclass for Light Fighters as well. That said, it might get more traction and exposure as its own thread. This is how I've been thinking about it. [i]NewArchetype[/i]: [B]KENSAI[/b] (modified Champion) A kensai spends their life focusing their training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling their inner might through this chosen weapon in a dizzying and deadly dance beyond the abilities of even the greatest of mundane warriors. [b]Kenjutsu[/b] At 3rd level, choose one specific melee weapon with which you are proficient (i.e. Longsword). This weapon becomes your Kenjutsu Weapon. When using your Kenjutsu weapon you gain a +1 bonus on attack rolls and a +2 bonus to damage rolls you make with your Kenjutsu Weapon. [b]Kenjutsu Critical Strike[/b] At 7th level, your Kenjutsu Weapon attacks score a critical hit on a roll of 19 or 20. [b]Kenjutsu Precision[/b] At 10th level, When you roll a 1 or 2 on a damage die for an attack you make with your Kenjutsu Weapon, you can reroll the die and must use the new roll, even if it is a 1 or a 2. [b]Kenjutsu Master Strike[/b] At 15th level, your Kenjutsu Weapon attacks now score a critical hit on a roll of 18-20. [b]Iaijutsu Strike[/b] At 18th level, you master Iaijutsu, the crowning combative quick-draw sword technique. Once per turn you can deal an extra 2d8 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use you Kenjutsu Weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. [/QUOTE]
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