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5e Fighters, two-weapon fighting and extra attacks
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<blockquote data-quote="pdegan2814" data-source="post: 6732897" data-attributes="member: 6801202"><p>Your turn in combat consists of three main "phases": your Move, Action & Bonus Action. Your Move can actually be split up during the other phases, meaning if you have multiple attacks you can move, attack, move, attack, provided you don't exceed your total movement rate for the turn. For your Action, you have numerous types of Actions you can choose to take, such as: Hide, Disengage, Dash, Attack, Help, etc. And then for your Bonus Action you can do things like attack with an offhand weapon or do other things that are classified as "bonus actions". The Fighter's "Action Surge" ability simply gives them an extra "Action" phase during that turn(and at Level 17, they can use it twice between rests, but you can't use both of them on a single turn). They can use that Action phase to take any of the Actions they're normally able to take. So if you're having trouble keeping track of things, start by breaking your turn down into those phases. And remember that the "Extra Attack" ability granted to the martial classes like Fighter does not grant you an extra Attack action, it says that when you take the Attack action, you can attack more than once. So, let's look at how this works at the key milestones:</p><p></p><p>Lvl 1 - 1 attack from Attack action, 1 off-hand attack from Bonus Action</p><p>Lvl 2 - 1 attack from Attack action, 1 off-hand attack from Bonus Action, 1 attack from 2nd Attack action w/ Action Surge</p><p>Lvl 5 - 2 attacks from Attack action, 1 off-hand attack from Bonus Action, 2 attacks from 2nd Attack action w/ Action Surge</p><p>Lvl 11 - 3 attacks from Attack action, 1 off-hand attack from Bonus Action, 3 attacks from 2nd Attack action w/ Action Surge</p><p>Lvl 20 - 4 attacks from Attack action, 1 off-hand attack from Bonus Action, 4 attacks from 2nd Attack action w/ Action Surge</p><p></p><p>And remember, during any of these turns, you can scatter your movement in between each of those attacks, working your way across the battlefield. Just remember that moving past enemies may trigger attacks of opportunity against you. You might be better off standing in one spot and wailing on one guy. Or standing between two guys and slashing back & forth. Leave the hippity-hopping across the battlefield to the Rogue. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Also, remember that any of those Attack actions can be substituted for a different action choice. You could Attack, off-hand attack, then Action Surge to Disengage and move away without triggering an attack of opportunity(all the while grumbling about the Rogue being able to Disengage on his Bonus Action every turn, because he's sneaky that way).</p><p></p><p>As you can see, two-weapon fighting doesn't scale terribly well, but it's still a perfectly valid option. Since you took two-weapon fighting as your style, your off-hand attacks will roll the same as your main hand, so you can probably arrange with the DM to balance your multi-attack rounds more between your two hands if you want. This may become useful down the stretch if you happen to pick up a pair of magic swords with effects that trigger on a hit, you'll want to make sure the off-hand weapon's effect gets plenty of chances to trigger.</p><p></p><p>With regard to the Battlemaster's maneuvers, just pay close attention to what it says the cost of each maneuver is and when you can use it. If it says "when you hit with a weapon attack", that means you use the maneuver when you land the hit, not when you make the attack roll. And it works for any of your weapon attacks. They could be during your Attack action, Bonus Action off-hand attacks, or attacks of opportunity during your reaction. Some maneuvers say they only trigger during a specific phase of a turn, such as when you take an Attack action, or when you are damaged by a melee attack. If the wording for the maneuver doesn't include a restriction, don't assume one. Give it a shot, the worst that can happen is your DM will say "you can't use that now" and you can get them to explain why. Since you want to be using your Bonus Action for your off-hand attacks whenever possible, I would probably give lower priority to maneuvers that require you to use your Bonus Action(like Feinting Attack & Rally). Choices like Distracting Strike, Riposte and Precision Attack might be good ones to start with as they don't rely on your Maneuver Save DC(which won't yet be as high as it will get later as your stats improve), and don't require you to burn a Bonus Action or an attack. Distracting Strike will grant advantage to your party's next shot at that target, Riposte gives you a free attack against anyone who misses you with their attack, and Precision Strike is a straight up to-hit bonus that you can decide to apply before or after seeing what you rolled for the attack(but before learning whether it hit or missed). If you intend to be a tank, taking the brunt of the enemy's assault, Goading Attack is one you'll definitely want at some point, since it causes the enemy to take a penalty unless it attacks you for a around. And when you start getting multiple attacks per turn, look into Trip Attack. If you can knock the guy prone with your first strike, the rest of your attacks that turn will be at advantage, before he even has a chance to get back up. Obviously these maneuvers have other uses depending on how you coordinate with your party(my sneaky archer is likely going to take Goading Attack and Trip Attack pretty early, for example), but those are some basics to start with that don't require too much planning.</p><p></p><p>Yes, you can absolutely Dash, Action Surge, then Attack. Action Surge simply lets you take a 2nd Action that turn, it doesn't matter what your first Action was, or what your 2nd Action will be. You could even Dash again if you REALLY wanted to cover a lot of ground. And yes, with or without Action Surge, you can Dash and then do Second Wind. Second Wind uses your Bonus Action. So keep in mind if you wanted to use Second Wind on a turn where you took an Attack action, you would have to forego your off-hand attack, since you only get one Bonus Action per turn even with Action Surge. Abilities that are Bonus Actions cannot be done in a regular Action "slot", they can only be done as your Bonus Action.</p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6732897, member: 6801202"] Your turn in combat consists of three main "phases": your Move, Action & Bonus Action. Your Move can actually be split up during the other phases, meaning if you have multiple attacks you can move, attack, move, attack, provided you don't exceed your total movement rate for the turn. For your Action, you have numerous types of Actions you can choose to take, such as: Hide, Disengage, Dash, Attack, Help, etc. And then for your Bonus Action you can do things like attack with an offhand weapon or do other things that are classified as "bonus actions". The Fighter's "Action Surge" ability simply gives them an extra "Action" phase during that turn(and at Level 17, they can use it twice between rests, but you can't use both of them on a single turn). They can use that Action phase to take any of the Actions they're normally able to take. So if you're having trouble keeping track of things, start by breaking your turn down into those phases. And remember that the "Extra Attack" ability granted to the martial classes like Fighter does not grant you an extra Attack action, it says that when you take the Attack action, you can attack more than once. So, let's look at how this works at the key milestones: Lvl 1 - 1 attack from Attack action, 1 off-hand attack from Bonus Action Lvl 2 - 1 attack from Attack action, 1 off-hand attack from Bonus Action, 1 attack from 2nd Attack action w/ Action Surge Lvl 5 - 2 attacks from Attack action, 1 off-hand attack from Bonus Action, 2 attacks from 2nd Attack action w/ Action Surge Lvl 11 - 3 attacks from Attack action, 1 off-hand attack from Bonus Action, 3 attacks from 2nd Attack action w/ Action Surge Lvl 20 - 4 attacks from Attack action, 1 off-hand attack from Bonus Action, 4 attacks from 2nd Attack action w/ Action Surge And remember, during any of these turns, you can scatter your movement in between each of those attacks, working your way across the battlefield. Just remember that moving past enemies may trigger attacks of opportunity against you. You might be better off standing in one spot and wailing on one guy. Or standing between two guys and slashing back & forth. Leave the hippity-hopping across the battlefield to the Rogue. :) Also, remember that any of those Attack actions can be substituted for a different action choice. You could Attack, off-hand attack, then Action Surge to Disengage and move away without triggering an attack of opportunity(all the while grumbling about the Rogue being able to Disengage on his Bonus Action every turn, because he's sneaky that way). As you can see, two-weapon fighting doesn't scale terribly well, but it's still a perfectly valid option. Since you took two-weapon fighting as your style, your off-hand attacks will roll the same as your main hand, so you can probably arrange with the DM to balance your multi-attack rounds more between your two hands if you want. This may become useful down the stretch if you happen to pick up a pair of magic swords with effects that trigger on a hit, you'll want to make sure the off-hand weapon's effect gets plenty of chances to trigger. With regard to the Battlemaster's maneuvers, just pay close attention to what it says the cost of each maneuver is and when you can use it. If it says "when you hit with a weapon attack", that means you use the maneuver when you land the hit, not when you make the attack roll. And it works for any of your weapon attacks. They could be during your Attack action, Bonus Action off-hand attacks, or attacks of opportunity during your reaction. Some maneuvers say they only trigger during a specific phase of a turn, such as when you take an Attack action, or when you are damaged by a melee attack. If the wording for the maneuver doesn't include a restriction, don't assume one. Give it a shot, the worst that can happen is your DM will say "you can't use that now" and you can get them to explain why. Since you want to be using your Bonus Action for your off-hand attacks whenever possible, I would probably give lower priority to maneuvers that require you to use your Bonus Action(like Feinting Attack & Rally). Choices like Distracting Strike, Riposte and Precision Attack might be good ones to start with as they don't rely on your Maneuver Save DC(which won't yet be as high as it will get later as your stats improve), and don't require you to burn a Bonus Action or an attack. Distracting Strike will grant advantage to your party's next shot at that target, Riposte gives you a free attack against anyone who misses you with their attack, and Precision Strike is a straight up to-hit bonus that you can decide to apply before or after seeing what you rolled for the attack(but before learning whether it hit or missed). If you intend to be a tank, taking the brunt of the enemy's assault, Goading Attack is one you'll definitely want at some point, since it causes the enemy to take a penalty unless it attacks you for a around. And when you start getting multiple attacks per turn, look into Trip Attack. If you can knock the guy prone with your first strike, the rest of your attacks that turn will be at advantage, before he even has a chance to get back up. Obviously these maneuvers have other uses depending on how you coordinate with your party(my sneaky archer is likely going to take Goading Attack and Trip Attack pretty early, for example), but those are some basics to start with that don't require too much planning. Yes, you can absolutely Dash, Action Surge, then Attack. Action Surge simply lets you take a 2nd Action that turn, it doesn't matter what your first Action was, or what your 2nd Action will be. You could even Dash again if you REALLY wanted to cover a lot of ground. And yes, with or without Action Surge, you can Dash and then do Second Wind. Second Wind uses your Bonus Action. So keep in mind if you wanted to use Second Wind on a turn where you took an Attack action, you would have to forego your off-hand attack, since you only get one Bonus Action per turn even with Action Surge. Abilities that are Bonus Actions cannot be done in a regular Action "slot", they can only be done as your Bonus Action. [/QUOTE]
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