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<blockquote data-quote="Fanaelialae" data-source="post: 5799014" data-attributes="member: 53980"><p>Perfect for a certain play style. If it was truly perfect, there wouldn't have been tons of folks trying to improve upon it with house rules. Therein lies the problem. </p><p></p><p>Not everyone likes that play style. You can say that it's traditional, but that only carries you so far when everyone and their brother knows someone who tinkered with those 1e rules.</p><p></p><p>I don't think you could just slightly tweak the 1e wizard, and still call 5e the edition that will unify. Even though I recognize that it had balancing factors, and that they were well considered for what they were, I don't agree with all of them. For example, I don't agree that a less difficult wizard (standardized xp requirements and higher starting hp) equates to more wizards in the campaign world. From my perspective, XP is a gamist element and it makes sense that most wizards would advance through arduous years of study rather than adventuring. The adventuring wizard is the exception, rather than the rule, and therefore you can't base the campaign world upon him (it'd be like basing a world on the idea that every politician is Theodore Roosevelt). Don't get me wrong; I understand where you're coming from, I just don't agree with it.</p><p></p><p>Whether you like it or not, D&D has expanded beyond the 1e wizard. We've seen armored mages, wizards who don't need somatic components, and casters who don't automatically lose their spell when damaged. The genie is out of the bottle so to speak, and to put him back would alienate many.</p><p></p><p>Now, it certainly wouldn't be impossible to create an alternate magic system based around the 1e wizard, but it would require considerable effort (I suspect). Would it be worth it? I can't say one way or the other. The poll I posted is an attempt to get a feel for that (though hardly a conclusive one). I'm certainly not opposed to the idea, but as I've said before, I wouldn't want it to be the default.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5799014, member: 53980"] Perfect for a certain play style. If it was truly perfect, there wouldn't have been tons of folks trying to improve upon it with house rules. Therein lies the problem. Not everyone likes that play style. You can say that it's traditional, but that only carries you so far when everyone and their brother knows someone who tinkered with those 1e rules. I don't think you could just slightly tweak the 1e wizard, and still call 5e the edition that will unify. Even though I recognize that it had balancing factors, and that they were well considered for what they were, I don't agree with all of them. For example, I don't agree that a less difficult wizard (standardized xp requirements and higher starting hp) equates to more wizards in the campaign world. From my perspective, XP is a gamist element and it makes sense that most wizards would advance through arduous years of study rather than adventuring. The adventuring wizard is the exception, rather than the rule, and therefore you can't base the campaign world upon him (it'd be like basing a world on the idea that every politician is Theodore Roosevelt). Don't get me wrong; I understand where you're coming from, I just don't agree with it. Whether you like it or not, D&D has expanded beyond the 1e wizard. We've seen armored mages, wizards who don't need somatic components, and casters who don't automatically lose their spell when damaged. The genie is out of the bottle so to speak, and to put him back would alienate many. Now, it certainly wouldn't be impossible to create an alternate magic system based around the 1e wizard, but it would require considerable effort (I suspect). Would it be worth it? I can't say one way or the other. The poll I posted is an attempt to get a feel for that (though hardly a conclusive one). I'm certainly not opposed to the idea, but as I've said before, I wouldn't want it to be the default. [/QUOTE]
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