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<blockquote data-quote="Savage Wombat" data-source="post: 5799357" data-attributes="member: 1932"><p>You know, I'm thinking the love for things like spell learning chances is based around a mind-set not seen in D&D in some time.</p><p></p><p>Namely, that getting a PC to a high level (subjectively speaking) was an accomplishment. That to get where you are today, you had to scrimp and save and scrape by, and eke out every last exp you could lay your hands on against a hostile universe.</p><p></p><p>I don't think the last two editions have had that mindset. 3rd ed. introduced the wealth-by-level guidelines, and made it really easy to lay hands on whatever gear you thought you needed. 4th came right out and said (or at least strongly implied) that PCs should be given whatever magic items they thought they would like.</p><p></p><p>Before 3rd ed, you didn't have ANY official rules for building characters higher that 1st level. Even allowing the concept was up to your DM. 3rd ed made it easy, and expected.</p><p></p><p>I'm not saying that either play style was wrong. I love 3.5/pathfinder, but sometimes think a cold-blooded "earn your happy ending" game would be fun. But I think that WotC shifted the mind-set of the game to "play what you think would be fun", instead of the Gygaxian "play what you rolled and, if you're lucky, maybe you'll get to name level" thinking.</p></blockquote><p></p>
[QUOTE="Savage Wombat, post: 5799357, member: 1932"] You know, I'm thinking the love for things like spell learning chances is based around a mind-set not seen in D&D in some time. Namely, that getting a PC to a high level (subjectively speaking) was an accomplishment. That to get where you are today, you had to scrimp and save and scrape by, and eke out every last exp you could lay your hands on against a hostile universe. I don't think the last two editions have had that mindset. 3rd ed. introduced the wealth-by-level guidelines, and made it really easy to lay hands on whatever gear you thought you needed. 4th came right out and said (or at least strongly implied) that PCs should be given whatever magic items they thought they would like. Before 3rd ed, you didn't have ANY official rules for building characters higher that 1st level. Even allowing the concept was up to your DM. 3rd ed made it easy, and expected. I'm not saying that either play style was wrong. I love 3.5/pathfinder, but sometimes think a cold-blooded "earn your happy ending" game would be fun. But I think that WotC shifted the mind-set of the game to "play what you think would be fun", instead of the Gygaxian "play what you rolled and, if you're lucky, maybe you'll get to name level" thinking. [/QUOTE]
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