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<blockquote data-quote="Henry" data-source="post: 5801342" data-attributes="member: 158"><p>I will say I do miss one facet of AD&D spells that has been gradually reduced with every new edition -- inventive uses for spells. I fondly remember stories of people using spells in unique ways that were locked down tightly later. There's a reason summoned monsters can only be pulled in on flat stable surfaces; that create water can't be summoned into a creature's lungs; that the light spell has no offensive component whatsoever; that lightning bolts don't bounce and fireballs don't fill their full volume; and that spells that make walls aren't as shapeable as they used to be.</p><p></p><p>I used to say that one good exercise in AD&D was to look at each spell, and think of three ways you can use it that aren't in the spell description. As D&D has progressed, there's exactly ONE way to use most spells, clearly defined, with no wiggle room on effects. While I understand the reasoning (because players are all deviant whackjobs who shouldn't be out of an asylum <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) I do miss that trait in D&D players nowadays.</p></blockquote><p></p>
[QUOTE="Henry, post: 5801342, member: 158"] I will say I do miss one facet of AD&D spells that has been gradually reduced with every new edition -- inventive uses for spells. I fondly remember stories of people using spells in unique ways that were locked down tightly later. There's a reason summoned monsters can only be pulled in on flat stable surfaces; that create water can't be summoned into a creature's lungs; that the light spell has no offensive component whatsoever; that lightning bolts don't bounce and fireballs don't fill their full volume; and that spells that make walls aren't as shapeable as they used to be. I used to say that one good exercise in AD&D was to look at each spell, and think of three ways you can use it that aren't in the spell description. As D&D has progressed, there's exactly ONE way to use most spells, clearly defined, with no wiggle room on effects. While I understand the reasoning (because players are all deviant whackjobs who shouldn't be out of an asylum :)) I do miss that trait in D&D players nowadays. [/QUOTE]
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