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<blockquote data-quote="KarinsDad" data-source="post: 5801434" data-attributes="member: 2011"><p>I have too.</p><p></p><p>But, here's the kicker.</p><p></p><p>I've seen every class do that in 4E. Which is fine if every class is balanced in other ways. But, they are not.</p><p></p><p>The Wizard has vastly fewer hit points and AC than a Paladin. 6 fewer AC if not taking a feat which is a HUGE amount on a D20.</p><p></p><p>But, I've seen 4E Paladins save the day just as often as I've seen 4E Wizards do so. The Wizard's power is watered down to that of the Paladin, but his hit points and AC are still watered down, even lower in the case of AC than any previous edition of the game system.</p><p></p><p>So I understand how one could think that 4E balanced the game well, but the designers didn't. The Wizard is a wimp in 4E compared to most other classes, but his abilities are not that superior. Yes, one can min max a Wizard to wipe out an encounter with Sleep or once in a blue moon put up a wall spell, but that level of versatility is also a lot less than in earlier editions. He has good Daily powers, but everything else is only average. Not true for other classes which have mostly better defenses and hit points, but have gained significantly in power and versatility.</p><p></p><p>Still, the 4E Wizard has the lowest AC and hit points, he's almost forced to take certain defensive boosting feats such as Unarmored Agility and powers such as Shield. Other classes do not have this dependency on additional defensive abilities, but they can still blind foes, or do area effects, etc. In their effort to water down the Wizard and water up other classes, they went overboard. His Daily powers are pretty good. His At Will and Encounter powers, the vast majority of powers he uses, are not that much more impressive than most other classes. IMO. Obviously, YMMV.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5801434, member: 2011"] I have too. But, here's the kicker. I've seen every class do that in 4E. Which is fine if every class is balanced in other ways. But, they are not. The Wizard has vastly fewer hit points and AC than a Paladin. 6 fewer AC if not taking a feat which is a HUGE amount on a D20. But, I've seen 4E Paladins save the day just as often as I've seen 4E Wizards do so. The Wizard's power is watered down to that of the Paladin, but his hit points and AC are still watered down, even lower in the case of AC than any previous edition of the game system. So I understand how one could think that 4E balanced the game well, but the designers didn't. The Wizard is a wimp in 4E compared to most other classes, but his abilities are not that superior. Yes, one can min max a Wizard to wipe out an encounter with Sleep or once in a blue moon put up a wall spell, but that level of versatility is also a lot less than in earlier editions. He has good Daily powers, but everything else is only average. Not true for other classes which have mostly better defenses and hit points, but have gained significantly in power and versatility. Still, the 4E Wizard has the lowest AC and hit points, he's almost forced to take certain defensive boosting feats such as Unarmored Agility and powers such as Shield. Other classes do not have this dependency on additional defensive abilities, but they can still blind foes, or do area effects, etc. In their effort to water down the Wizard and water up other classes, they went overboard. His Daily powers are pretty good. His At Will and Encounter powers, the vast majority of powers he uses, are not that much more impressive than most other classes. IMO. Obviously, YMMV. [/QUOTE]
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