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<blockquote data-quote="Fanaelialae" data-source="post: 5801753" data-attributes="member: 53980"><p>It takes 4.2 attacks to take out the 4e Wizard, as opposed to, what, 1.5 attacks in earlier editions?</p><p></p><p>If the party is attacked from all sides, the fighter is probably close enough to the wizard to pop CAGI or use Threatening Rush to pull either most or all "aggro" from him. </p><p></p><p>Believe me, I have two intelligent, killer DMs that have shown time and again that characters can most definitely die in 4e. While neither defenders nor wizards are immune to death, in my experience it's strikers who are the most death prone. The rogue or barbarian who gets a little overeager about killing something and chases it to where the fighter and cleric can't help him, may die for his trouble.</p><p></p><p>Wizards can at least control their way out of a bad situation, or call for the defender to help. I've seen wizards who took defensive utility spells (after all, it's inevitable that you will get in trouble sometimes, unless the DM goes easy on you), but never anyone who spec'd their feats for defense. </p><p></p><p>A defender's class features are designed to make him the focus of attention in every encounter. That's why he's built to handle that focus. Wizards are at the opposite of that spectrum. With all of their control powers, they're designed to be able to keep creatures away from them if the defender can't manage it. They're not intended to be the focus. Part of good tactics is keeping the wizard safe, as it's always been.</p><p></p><p>As long as you have a defender who's looking out for you and knows what he's doing, defensive feats are a waste for a wizard. My guess is that the problem lies with the defenders you've been playing with. Keeping the wizard safe should be their number one priority.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5801753, member: 53980"] It takes 4.2 attacks to take out the 4e Wizard, as opposed to, what, 1.5 attacks in earlier editions? If the party is attacked from all sides, the fighter is probably close enough to the wizard to pop CAGI or use Threatening Rush to pull either most or all "aggro" from him. Believe me, I have two intelligent, killer DMs that have shown time and again that characters can most definitely die in 4e. While neither defenders nor wizards are immune to death, in my experience it's strikers who are the most death prone. The rogue or barbarian who gets a little overeager about killing something and chases it to where the fighter and cleric can't help him, may die for his trouble. Wizards can at least control their way out of a bad situation, or call for the defender to help. I've seen wizards who took defensive utility spells (after all, it's inevitable that you will get in trouble sometimes, unless the DM goes easy on you), but never anyone who spec'd their feats for defense. A defender's class features are designed to make him the focus of attention in every encounter. That's why he's built to handle that focus. Wizards are at the opposite of that spectrum. With all of their control powers, they're designed to be able to keep creatures away from them if the defender can't manage it. They're not intended to be the focus. Part of good tactics is keeping the wizard safe, as it's always been. As long as you have a defender who's looking out for you and knows what he's doing, defensive feats are a waste for a wizard. My guess is that the problem lies with the defenders you've been playing with. Keeping the wizard safe should be their number one priority. [/QUOTE]
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