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<blockquote data-quote="pemerton" data-source="post: 5803532" data-attributes="member: 42582"><p>Yes - waves obviously dilutes focus fire.</p><p></p><p>I'm a moderate focus-firer. I like to focus on the party sorcerer, because the player is the most tactically minded (so best suited for the challenge) and the PC is the most dangerous in terms of output (he's the closest we have to a maximised build).</p><p></p><p>But with brutes, soldiers and melee controllers it can often turn into a collection of mini-battles, superhero comic style.</p><p></p><p>My group is fairly tactically savvy - quite a few experienced wargamers, and although the championship M:TG players are no longer in the group, having moved to England, their impact on group playstyle remains.</p><p></p><p>But they're not always tactical in their play, because they will happily let passions, or their conception of the story situation, lead them away from what might be tactically optimal. I've personally found the 4e mechanics to be very robust in support of this (ie you don't get hosed for playing your PC). But I play my monsters in a similar way, <em>and</em> am not as tacticall savvy as my best players (and my sorcerer player will always beat me at bridge, M:TG, boardgames etc).</p><p></p><p>So I think we have a settled set of table norms which suit our group well - like you said!</p></blockquote><p></p>
[QUOTE="pemerton, post: 5803532, member: 42582"] Yes - waves obviously dilutes focus fire. I'm a moderate focus-firer. I like to focus on the party sorcerer, because the player is the most tactically minded (so best suited for the challenge) and the PC is the most dangerous in terms of output (he's the closest we have to a maximised build). But with brutes, soldiers and melee controllers it can often turn into a collection of mini-battles, superhero comic style. My group is fairly tactically savvy - quite a few experienced wargamers, and although the championship M:TG players are no longer in the group, having moved to England, their impact on group playstyle remains. But they're not always tactical in their play, because they will happily let passions, or their conception of the story situation, lead them away from what might be tactically optimal. I've personally found the 4e mechanics to be very robust in support of this (ie you don't get hosed for playing your PC). But I play my monsters in a similar way, [I]and[/I] am not as tacticall savvy as my best players (and my sorcerer player will always beat me at bridge, M:TG, boardgames etc). So I think we have a settled set of table norms which suit our group well - like you said! [/QUOTE]
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