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<blockquote data-quote="KarinsDad" data-source="post: 5803885" data-attributes="member: 2011"><p>Well, sort of. While it's true that the Knight gets the advantage of being able to attack any adjacent foe that either tries to move (which actually does less damage) or shift away or attack allies but not him, the aura also has a (balancing) weakness. Monsters are not actually marked. So once out of the aura (shifting/moving away, having a monster force move the Knight away, using a monster power that shifts his allies, or Dazing/Blinding the Knight so the other monsters can just move away), the -2 to hit for Defender Aura is lost.</p><p></p><p>Pros and Cons. Knights do make one of the stickiest Defenders, but a simple Bull Rush (or more potent forced movement power or one that targets a better defense) by one of the aura-ed foes can sometimes pretty much negate not just their multi-foe stickiness advantage, but their debuff as well. It's just a different set of monster tactics that are more effective against the aura as opposed to the mark.</p><p></p><p>Defend the Line is great. It's just easier to counter than some DMs might be managing. Get rid of the OA (and there really are quite a few ways to do this), get rid of the stickiness. And, get rid of the -2 to hit allies.</p><p></p><p></p><p>I'm actually amazed at how many DMs ignore simple solutions to some of these type of PC abilities in the games that I have been in or read about. As an example, an NPC hits a PC Knight with a Tanglefoot Bag on round one and the Knight's aura is mostly useless for part of the encounter. Multiple Tanglefoot Bags throughout the encounter on the Knight and the Knight's aura is pretty much a minor issue for the encounter as the NPCs easily stay away from him (not Eladrin Knights, but most other Knights). Not that many encounters should use this tactic (it would get old if the DM immobilized the Knight in a lot of encounters), but there are just so many different ways in D&D to challenge PCs and their abilities that I rarely see in games.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5803885, member: 2011"] Well, sort of. While it's true that the Knight gets the advantage of being able to attack any adjacent foe that either tries to move (which actually does less damage) or shift away or attack allies but not him, the aura also has a (balancing) weakness. Monsters are not actually marked. So once out of the aura (shifting/moving away, having a monster force move the Knight away, using a monster power that shifts his allies, or Dazing/Blinding the Knight so the other monsters can just move away), the -2 to hit for Defender Aura is lost. Pros and Cons. Knights do make one of the stickiest Defenders, but a simple Bull Rush (or more potent forced movement power or one that targets a better defense) by one of the aura-ed foes can sometimes pretty much negate not just their multi-foe stickiness advantage, but their debuff as well. It's just a different set of monster tactics that are more effective against the aura as opposed to the mark. Defend the Line is great. It's just easier to counter than some DMs might be managing. Get rid of the OA (and there really are quite a few ways to do this), get rid of the stickiness. And, get rid of the -2 to hit allies. I'm actually amazed at how many DMs ignore simple solutions to some of these type of PC abilities in the games that I have been in or read about. As an example, an NPC hits a PC Knight with a Tanglefoot Bag on round one and the Knight's aura is mostly useless for part of the encounter. Multiple Tanglefoot Bags throughout the encounter on the Knight and the Knight's aura is pretty much a minor issue for the encounter as the NPCs easily stay away from him (not Eladrin Knights, but most other Knights). Not that many encounters should use this tactic (it would get old if the DM immobilized the Knight in a lot of encounters), but there are just so many different ways in D&D to challenge PCs and their abilities that I rarely see in games. [/QUOTE]
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