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5e Flanking - the good, the bad, and the broken?
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<blockquote data-quote="aco175" data-source="post: 8432305" data-attributes="member: 27385"><p>We used flanking as a hold over from 4e days and have not had problems with using it. PCs can gain up on the big monster and rogues can deal sneak attack damage more often. The party tends to be only 4 PCs with one caster or two PCs that tend to hang back, so the flanking is for the fighter and cleric, with the rogue coming and going. This does tend to make the rogue melee more and not just snipe or hide behind the fighter and snipe for advantage. </p><p></p><p>The fighter in the group does not use feats and tends to not deal that much damage, so flanking is not a damage problem like if he had some combos where he negates the flanking +5 with the -5/+10. </p><p></p><p>Flanking does make the fight more static. The fighter may move up to a monster and then circle them with the extra movement, allowing for another PC to come and flank. Once you are flanked, it its harder to move away unless you withdraw. </p><p></p><p>Monsters can flank. This tends to favor the DMs numbers when you have 10 orcs and 4 PCs. Does not help is you have 1 ogre and 4 PCs though. On the other hand, the fight with the ogre goes fast and you can move on.</p></blockquote><p></p>
[QUOTE="aco175, post: 8432305, member: 27385"] We used flanking as a hold over from 4e days and have not had problems with using it. PCs can gain up on the big monster and rogues can deal sneak attack damage more often. The party tends to be only 4 PCs with one caster or two PCs that tend to hang back, so the flanking is for the fighter and cleric, with the rogue coming and going. This does tend to make the rogue melee more and not just snipe or hide behind the fighter and snipe for advantage. The fighter in the group does not use feats and tends to not deal that much damage, so flanking is not a damage problem like if he had some combos where he negates the flanking +5 with the -5/+10. Flanking does make the fight more static. The fighter may move up to a monster and then circle them with the extra movement, allowing for another PC to come and flank. Once you are flanked, it its harder to move away unless you withdraw. Monsters can flank. This tends to favor the DMs numbers when you have 10 orcs and 4 PCs. Does not help is you have 1 ogre and 4 PCs though. On the other hand, the fight with the ogre goes fast and you can move on. [/QUOTE]
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5e Flanking - the good, the bad, and the broken?
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