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5e Flanking - the good, the bad, and the broken?
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<blockquote data-quote="ECMO3" data-source="post: 8432313" data-attributes="member: 7030563"><p>I've played with it and I have played without it. I don't like it and I really don't see the need for it or that it brings anything to the game. I will play games with it and I have fun in them, but I much prefer no flanking. For me the rub is - why have it?</p><p></p><p>If you have it the characters and the enemies move around each other to try to get it and in large battles it just makes the game cartoonish. It also nerfs spells like blur and invisibility and classes like Rogue and Barbarian and makes dodge an even less viable option.</p><p></p><p>It also tends to make combats less flavorful and less fun. There is already an opportunity cost for doing anything other than swinging your sword or casting your spell. Things like help, grapple, throwing a flask, or trying to jump on an enemy two sizes higher than you, if you put flanking in the penalty you pay for doing these things is even higher. Finally and most significantly players won't get creative to try to gain advantage when they can just get it anyway.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 8432313, member: 7030563"] I've played with it and I have played without it. I don't like it and I really don't see the need for it or that it brings anything to the game. I will play games with it and I have fun in them, but I much prefer no flanking. For me the rub is - why have it? If you have it the characters and the enemies move around each other to try to get it and in large battles it just makes the game cartoonish. It also nerfs spells like blur and invisibility and classes like Rogue and Barbarian and makes dodge an even less viable option. It also tends to make combats less flavorful and less fun. There is already an opportunity cost for doing anything other than swinging your sword or casting your spell. Things like help, grapple, throwing a flask, or trying to jump on an enemy two sizes higher than you, if you put flanking in the penalty you pay for doing these things is even higher. Finally and most significantly players won't get creative to try to gain advantage when they can just get it anyway. [/QUOTE]
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5e Flanking - the good, the bad, and the broken?
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