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General Tabletop Discussion
*Dungeons & Dragons
5e Flanking - the good, the bad, and the broken?
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<blockquote data-quote="tommybahama" data-source="post: 8432679" data-attributes="member: 7017351"><p>Everyone should know that melee classes fall way behind spell casters in damage at higher levels. Flanking helps level the playing field for martials.</p><p></p><p>Melee combat is inferior to ranged combat because you risk taking melee damage in return. Most monsters lack ranged attacks. And none of the melee fighting styles give a +2 to hit like archery fighting style. Ranged fighting has so many incentives over melee except flanking. </p><p></p><p>How does a fighter in melee gain advantage without flanking? By giving up an attack to shove a monster prone? Then that disadvantages your ranged party members while also reducing your damage output significantly.</p><p></p><p>"Cinematic Advantage" that Sly Flourish pushes is one of the worst ideas ever. You risk a die roll in order to gain advantage? And if you fail your cinematic advantage roll your attack doesn't succeed? That's as dumb as casting <em>True</em> <em>Strike</em></p><p></p><p>Besides encouraging teamwork and making martials less suboptimal to other classes and fighting styles, flanking also increases the number of tactical options for the players to consider. That to me means more fun.</p></blockquote><p></p>
[QUOTE="tommybahama, post: 8432679, member: 7017351"] Everyone should know that melee classes fall way behind spell casters in damage at higher levels. Flanking helps level the playing field for martials. Melee combat is inferior to ranged combat because you risk taking melee damage in return. Most monsters lack ranged attacks. And none of the melee fighting styles give a +2 to hit like archery fighting style. Ranged fighting has so many incentives over melee except flanking. How does a fighter in melee gain advantage without flanking? By giving up an attack to shove a monster prone? Then that disadvantages your ranged party members while also reducing your damage output significantly. "Cinematic Advantage" that Sly Flourish pushes is one of the worst ideas ever. You risk a die roll in order to gain advantage? And if you fail your cinematic advantage roll your attack doesn't succeed? That's as dumb as casting [I]True[/I] [I]Strike[/I] Besides encouraging teamwork and making martials less suboptimal to other classes and fighting styles, flanking also increases the number of tactical options for the players to consider. That to me means more fun. [/QUOTE]
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5e Flanking - the good, the bad, and the broken?
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