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5e Flanking - the good, the bad, and the broken?
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<blockquote data-quote="jgsugden" data-source="post: 8432848" data-attributes="member: 2629"><p>Advantage for flanking in 5E is a bad idea. It trivializes advantage. The movement rules in 5E encourage the ability to move (as you only get 1 reaction for OAs and only get to take them, generally, when something leaves your reach). I tracked how often I was able to gain advantage on an attack with my melee fighter in a setting where it was allowed - 92% of my attacks. That is too much.</p><p></p><p>I do have a flanking rule, however: Rather than making flanking a bonus to attack or advantage, I make it a lockdown maneuver.</p><p></p><p><strong>The basic rule:</strong> If a creature is flanked, they provoke an OA from all adjacent enemies if they move. </p><p></p><p><strong>The (big) caveat:</strong> When they move, they can elect to ignore a creature for purposes of determining if they are flanked. If they do so, that creature gets a special OA. The OA conforms to all normal OA rules except it does not require a reaction. </p><p></p><p>It works well. 5E encouraged the ability to move - but I find the capability to move is too free in crowded combats. This allows a technique to close it down a bit, and also limits the concerns around a trivial attacker being used to gain a flank. ("Oh, your 12 dexterity wizard with a nonmagical dagger is flanking me? I ignore them and move away. Even if they hit it isn't a hit that worries me.")</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8432848, member: 2629"] Advantage for flanking in 5E is a bad idea. It trivializes advantage. The movement rules in 5E encourage the ability to move (as you only get 1 reaction for OAs and only get to take them, generally, when something leaves your reach). I tracked how often I was able to gain advantage on an attack with my melee fighter in a setting where it was allowed - 92% of my attacks. That is too much. I do have a flanking rule, however: Rather than making flanking a bonus to attack or advantage, I make it a lockdown maneuver. [B]The basic rule:[/B] If a creature is flanked, they provoke an OA from all adjacent enemies if they move. [B]The (big) caveat:[/B] When they move, they can elect to ignore a creature for purposes of determining if they are flanked. If they do so, that creature gets a special OA. The OA conforms to all normal OA rules except it does not require a reaction. It works well. 5E encouraged the ability to move - but I find the capability to move is too free in crowded combats. This allows a technique to close it down a bit, and also limits the concerns around a trivial attacker being used to gain a flank. ("Oh, your 12 dexterity wizard with a nonmagical dagger is flanking me? I ignore them and move away. Even if they hit it isn't a hit that worries me.") [/QUOTE]
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5e Flanking - the good, the bad, and the broken?
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