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5e Flanking - the good, the bad, and the broken?
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<blockquote data-quote="Rabulias" data-source="post: 8432950" data-attributes="member: 16651"><p>I agree with others that the DMG's Flanking optional rule makes advantage too easy to get and much too common.</p><p></p><p>As for presenting the argument to a 3.5 DM, I would put it this way: D&D 5e has streamlined and simplified a number of the very detailed rules of some earlier editions. In 3.5, flanking would give most attackers just a +2 bonus to hit, but rogues (or other classes with sneak attack) benefited far more from it, getting sneak attack dice added to damage.</p><p></p><p>Standard 5e rules have simplified this to say that flanking does not offer much to most classes (getting rid of the +2 to hit), but rogues still needed a way to get their sneak damage. 5e has abstracted the old flanking benefit for rogues into the "if another active enemy of the target is within 5 feet of the target, and you don't have disadvantage on the attack roll for some reason, you get to apply sneak attack damage" rule.</p><p></p><p>Edited to Add: Also, as others have pointed out, in 3.5 to maneuver around an opponent within their reach you provoked Opportunity Attacks. That has been removed from 5e, counterbalancing the removal of the +2 to hit, IMO.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8432950, member: 16651"] I agree with others that the DMG's Flanking optional rule makes advantage too easy to get and much too common. As for presenting the argument to a 3.5 DM, I would put it this way: D&D 5e has streamlined and simplified a number of the very detailed rules of some earlier editions. In 3.5, flanking would give most attackers just a +2 bonus to hit, but rogues (or other classes with sneak attack) benefited far more from it, getting sneak attack dice added to damage. Standard 5e rules have simplified this to say that flanking does not offer much to most classes (getting rid of the +2 to hit), but rogues still needed a way to get their sneak damage. 5e has abstracted the old flanking benefit for rogues into the "if another active enemy of the target is within 5 feet of the target, and you don't have disadvantage on the attack roll for some reason, you get to apply sneak attack damage" rule. Edited to Add: Also, as others have pointed out, in 3.5 to maneuver around an opponent within their reach you provoked Opportunity Attacks. That has been removed from 5e, counterbalancing the removal of the +2 to hit, IMO. [/QUOTE]
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5e Flanking - the good, the bad, and the broken?
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