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General Tabletop Discussion
*Dungeons & Dragons
5E for Sword and Planet Adventures
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<blockquote data-quote="S'mon" data-source="post: 6837590" data-attributes="member: 463"><p>My Wilderlands game has heavy Sword & Planet influence. I recommend the 3e Wilderlands box set, you can get the pdf on RPGnow. The Player's Guide also worth getting. </p><p>For weapons tech, the DMG high tech weapon stats work fine. For high tech slugthrowers you can boost damage & capacity a bit (eg the Giff Arquebus IMC is a high-tech shotgun doing d20 damage). Part of Sword & Planet is that tech firearms are seen alongside medieval weaponry, so both should be viable.</p><p></p><p>I do allow Earthling as a background option, but players generally prefer to play natives of the </p><p>Wilderlands IME (currently only the Giff is non-native). There are a few Earthling NPCs, as well as ones from other worlds (eg Golarion). </p><p>I find it's more about the look & feel, eg I have Brian Blessed 'Flash Gordon' Hawkmen, rather than beaked Aarakocra.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6837590, member: 463"] My Wilderlands game has heavy Sword & Planet influence. I recommend the 3e Wilderlands box set, you can get the pdf on RPGnow. The Player's Guide also worth getting. For weapons tech, the DMG high tech weapon stats work fine. For high tech slugthrowers you can boost damage & capacity a bit (eg the Giff Arquebus IMC is a high-tech shotgun doing d20 damage). Part of Sword & Planet is that tech firearms are seen alongside medieval weaponry, so both should be viable. I do allow Earthling as a background option, but players generally prefer to play natives of the Wilderlands IME (currently only the Giff is non-native). There are a few Earthling NPCs, as well as ones from other worlds (eg Golarion). I find it's more about the look & feel, eg I have Brian Blessed 'Flash Gordon' Hawkmen, rather than beaked Aarakocra. [/QUOTE]
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