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5E for Sword and Planet Adventures
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<blockquote data-quote="Jediking" data-source="post: 6837603" data-attributes="member: 6803126"><p>For heat guns and the like, I think using cantrips as a baseline is a good idea to prevent them from being overpowered. A heat gun could be Poison Spray that does fire damage, or a Time Dilution Gun is Ray of Frost with force damage. Unless you give them set charges or limited ammunition, but then treat them as the appropriate level wand or staff. Looking at stuff like Ratchet and Clank could help give you ideas.</p><p></p><p>Play with the natural laws of the world. Maybe one planet every PC is under the effects of Boots of Striding and Springing, or they face small but strong creatures due to the increased gravity. Maybe they get their Water Environmental Tube suits (Cloaks of the Manta Ray) and find a planet that is all water.</p><p></p><p>Look at Spelljammer (as has been said) and Planescape. The DMG has good tables for wilderness hazards and environment effects. Reading through the Planes and their optional effects could be a baseline for different planets, or different areas.</p></blockquote><p></p>
[QUOTE="Jediking, post: 6837603, member: 6803126"] For heat guns and the like, I think using cantrips as a baseline is a good idea to prevent them from being overpowered. A heat gun could be Poison Spray that does fire damage, or a Time Dilution Gun is Ray of Frost with force damage. Unless you give them set charges or limited ammunition, but then treat them as the appropriate level wand or staff. Looking at stuff like Ratchet and Clank could help give you ideas. Play with the natural laws of the world. Maybe one planet every PC is under the effects of Boots of Striding and Springing, or they face small but strong creatures due to the increased gravity. Maybe they get their Water Environmental Tube suits (Cloaks of the Manta Ray) and find a planet that is all water. Look at Spelljammer (as has been said) and Planescape. The DMG has good tables for wilderness hazards and environment effects. Reading through the Planes and their optional effects could be a baseline for different planets, or different areas. [/QUOTE]
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