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5E for Sword and Planet Adventures
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<blockquote data-quote="Tony Vargas" data-source="post: 6837711" data-attributes="member: 996"><p>Dark Sun is essentially a fantasy take on the S&P sub-genre. So, yeah, sure, why not...</p><p></p><p>PCs could come from Earth, from Earth in an historical period - or, if your Barsoom has magic instead of 'sufficiently advanced technology,' from a more conventional D&D world. Re-skinning some races, or giving them new sub-races could work. Orcs could grow an extra pair of arms, elves could be red... it could work. You could look to cantrips. A 'wand' that lets the user cast Fire Bolt as an action, at his character level, could be a 'heat ray,' for instance - and a 'fighter' would still have good reason to use a sword in spite of having such a gun. </p><p></p><p>None that I'm aware of. </p><p></p><p>A big question would be whether/how you re-skin casters, and which of them you bring over. The game needs at least one class analogous to Cleric/Druid/Bard or Paladin and another along the lines of Wizard/Sorcerer/Warlock. The former could be some sort of psionic or hardwired-to-nature native or jedi knight or whatever and the latter re-skinned as a mad scientists, for instance. Or it could just be fantasy world with magic and the usual classes with their usual fluff, but culture/setting/theme more in keeping with S&P. </p><p> Then there's the option of the Mystic class...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6837711, member: 996"] Dark Sun is essentially a fantasy take on the S&P sub-genre. So, yeah, sure, why not... PCs could come from Earth, from Earth in an historical period - or, if your Barsoom has magic instead of 'sufficiently advanced technology,' from a more conventional D&D world. Re-skinning some races, or giving them new sub-races could work. Orcs could grow an extra pair of arms, elves could be red... it could work. You could look to cantrips. A 'wand' that lets the user cast Fire Bolt as an action, at his character level, could be a 'heat ray,' for instance - and a 'fighter' would still have good reason to use a sword in spite of having such a gun. None that I'm aware of. A big question would be whether/how you re-skin casters, and which of them you bring over. The game needs at least one class analogous to Cleric/Druid/Bard or Paladin and another along the lines of Wizard/Sorcerer/Warlock. The former could be some sort of psionic or hardwired-to-nature native or jedi knight or whatever and the latter re-skinned as a mad scientists, for instance. Or it could just be fantasy world with magic and the usual classes with their usual fluff, but culture/setting/theme more in keeping with S&P. Then there's the option of the Mystic class... [/QUOTE]
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