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5E Forgotten Realms: what will it look like?
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<blockquote data-quote="rounser" data-source="post: 5793169" data-attributes="member: 1106"><p>Right, and because there are bad parts of the realms, it's fine to introduce something worse? This is 4E logic again - "ah, hit points make little sense, so as a design convenience it's okay for us to invent healing surges which make no sense." I'd rather they'd left maztica intact and ignore it if they had to, at least that would have been believable and undisruptive. </p><p></p><p>Instead make a big mess with existing fans' expectations and ability to suspend disbelief, similar to the big mess made out of expectations and ditching of D&D detail in the main game's implied setting, built up over 30 years. The result speaks for itself - both 4E and it's take on FR didn't last long enough for the corner cases they had compromised the big picture for to matter. Few people care that two fire elemental summoning mages can conveniently fight a war in 4e when the game has been abandoned entire because a fire creature taking fire damage violates suspension of disbelief. Likewise, few people care that historical analogs are gone when the process of destroying them seems so contrived. Willing suspension of disbelief only goes so far.</p><p></p><p>The 4E realms are clearly phoney to former fans, and they'd put up with the Time of Troubles, so can't say they weren't tolerant, but there's a limit and 4E FR and it's hamfisted retcons, 4Eisms, Eberronisms and wholesale destruction of a lot of things some people enjoyed about the setting was too much on the nose.</p></blockquote><p></p>
[QUOTE="rounser, post: 5793169, member: 1106"] Right, and because there are bad parts of the realms, it's fine to introduce something worse? This is 4E logic again - "ah, hit points make little sense, so as a design convenience it's okay for us to invent healing surges which make no sense." I'd rather they'd left maztica intact and ignore it if they had to, at least that would have been believable and undisruptive. Instead make a big mess with existing fans' expectations and ability to suspend disbelief, similar to the big mess made out of expectations and ditching of D&D detail in the main game's implied setting, built up over 30 years. The result speaks for itself - both 4E and it's take on FR didn't last long enough for the corner cases they had compromised the big picture for to matter. Few people care that two fire elemental summoning mages can conveniently fight a war in 4e when the game has been abandoned entire because a fire creature taking fire damage violates suspension of disbelief. Likewise, few people care that historical analogs are gone when the process of destroying them seems so contrived. Willing suspension of disbelief only goes so far. The 4E realms are clearly phoney to former fans, and they'd put up with the Time of Troubles, so can't say they weren't tolerant, but there's a limit and 4E FR and it's hamfisted retcons, 4Eisms, Eberronisms and wholesale destruction of a lot of things some people enjoyed about the setting was too much on the nose. [/QUOTE]
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5E Forgotten Realms: what will it look like?
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