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5e Halcyon Academy Attendance Sheet
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<blockquote data-quote="jonathonhawke" data-source="post: 7015389" data-attributes="member: 6810779"><p> <table style='width: 100%'><tr><td><strong>Name:</strong> Jordan "Jordy" Greenbottle<br /> <strong>Race:</strong> Lightfoot Halfling<br /> <strong>Class:</strong> Sorcerer (Wild Magic) 1<br /> <strong>Background:</strong> Haunted One (from CoS)<br /> <strong>Alignment:</strong> Neutral</td><td><strong>Strength:</strong> 8 (-1)<br /> <strong>Dexterity:</strong> 16 (+3)<br /> <strong>Constitution:</strong> 10 (+0)<br /> <strong>Intelligence:</strong> 12 (+1)<br /> <strong>Wisdom:</strong> 13 (+1)<br /> <strong>Charisma:</strong> 16 (+3)</td></tr></table><p><strong>AC:</strong> 13/16 (dex+3, mage armor)</p><p><strong>Initiative:</strong> +3</p><p><strong>Proficiency Bonus:</strong> +2</p><p><strong>HP:</strong> 6</p><p><strong>Hit Dice:</strong> 1d6</p><p><strong>Speed:</strong> 25 ft</p><p><strong>Passive Perception:</strong> 11</p><p><strong>Inspiration:</strong> no</p><p></p><p><strong>OFFENSE</strong> <table style='width: 100%'><tr><td><strong>Weapon</strong><br /> Dagger<br /> Sling<br /> Eldritch Blast (1 beam)<br /> Fire Bolt</td><td><strong>Range</strong><br /> 20/60<br /> 30/120<br /> 120<br /> 120</td><td><strong>To Hit</strong><br /> +5<br /> +5<br /> +5<br /> +5</td><td><strong>Damage</strong><br /> 1d4+3 (piercing)<br /> 1d4+3 (bludgeoning)<br /> 1d10 (force)<br /> 1d10 (fire)</td><td><strong>Notes</strong><br /> Finesse, Light, Thrown<br /> Ammunition<br /> more beams at higher levels<br /> more damage at higher levels</td></tr></table><p>[sblock="FEATURES AND TRAITS"]<strong>Proficiencies and Languages</strong><p style="margin-left: 20px"><strong>Languages:</strong> Common, Halfling, Deep Speech</p> <p style="margin-left: 20px"><strong>Armor:</strong> None</p> <p style="margin-left: 20px"><strong>Weapons:</strong> Dagger, dart, quarterstaff, sling, light crossbow</p> <p style="margin-left: 20px"><strong>Tools:</strong> None</p> <p style="margin-left: 20px"><strong>Skills:</strong> Arcana, Insight, Survival</p><p><strong>Race:</strong> Lightfoot Halfling<p style="margin-left: 20px"><strong>Lucky:</strong> When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.</p> <p style="margin-left: 20px"><strong>Brave:</strong> You have advantage on saving throws against being frightened.</p> <p style="margin-left: 20px"><strong>Halfling Nimbleness:</strong> You can move through the space of any creature that is of a size larger than yours.</p> <p style="margin-left: 20px"><strong>Naturally Sneaky:</strong> You can attempt to hide even when you are obscured only be a creature that is at least one size larger than you.</p><p><strong>Background:</strong> Haunted One (CoS)<p style="margin-left: 20px"><strong>Heart of Darkness:</strong> Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy along.</p> <p style="margin-left: 20px"><strong>Harrowing Event:</strong> Prior to becoming an adventurer, your path in life was defined by tragedy, Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. (You survived a monster attack that slaughtered dozens of innocent people, only to almost die in a fire.)</p><p><strong>Feats:</strong><p style="margin-left: 20px"><strong>Magic Initiate:</strong> You learn the cantrips Eldritch Blast and Prestidigitation.</p> <p style="margin-left: 20px">In addition, you learn the spell Unseen Servant. You can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again.</p> <p style="margin-left: 20px">Your spellcasting ability for these spells is Charisma.</p><p><strong>Class:</strong> Sorcerer (Wild) 1<p style="margin-left: 20px"><strong>Spellcasting:</strong><p style="margin-left: 20px"><strong>Cantrips:</strong><p style="margin-left: 20px">Eldritch Blast</p> <p style="margin-left: 20px">Fire Bolt</p> <p style="margin-left: 20px">Light</p> <p style="margin-left: 20px">Mending</p> <p style="margin-left: 20px">Prestidigitation</p> <p style="margin-left: 20px">True Strike</p></p> <p style="margin-left: 20px"><strong>Spell Slots:</strong><p style="margin-left: 20px">1st 2</p></p> <p style="margin-left: 20px"><strong>Spells Known:</strong><p style="margin-left: 20px">Feather Fall</p> <p style="margin-left: 20px">Mage Armor</p></p> <p style="margin-left: 20px"><strong>Spellcasting Ability: </strong>Charisma</p> <p style="margin-left: 20px"><strong>Spellcasting Focus:</strong> You can use an arcane focus as a spellcasting focus for your sorcerer spells.</p></p> <p style="margin-left: 20px"><strong>Wild Magic Surge:</strong> Your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect.</p> <p style="margin-left: 20px"><strong>Tides of Chaos:</strong> You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again.</p> <p style="margin-left: 20px">Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.</p><p>[/sblock][sblock="EQUIPMENT"]Common Clothes</p><p>Dagger (2)</p><p>Wand (see below)</p><p>Belt Pouch<p style="margin-left: 20px">Tinderbox</p> <p style="margin-left: 20px">Chalk (1 piece)</p> <p style="margin-left: 20px">Bell</p> <p style="margin-left: 20px">Signal Whistle</p> <p style="margin-left: 20px">Coins (4 sp, 6 cp)</p><p>Belt Pouch<p style="margin-left: 20px">Sling</p> <p style="margin-left: 20px">Bullets (20)</p><p>Dungeoneer's Pack<p style="margin-left: 20px">Sack</p> <p style="margin-left: 20px">Candles (5)</p> <p style="margin-left: 20px">Ball Bearings (Bag of 1000)</p> <p style="margin-left: 20px">Fishing Tackle</p> <p style="margin-left: 20px">Wooden Tankard, charred</p> <p style="margin-left: 20px">Waterskin</p> <p style="margin-left: 20px"></p><p>[/sblock][sblock="WAND"]A silver wand appearing as two snakes twined together, each biting the other's tail.</p><p style="margin-left: 20px">Can be used as an Arcane Focus.</p> <p style="margin-left: 20px">Allows Jordy to cast the <em>mage hand</em> cantrip. The hand is invisible.</p> <p style="margin-left: 20px">Allows Jordy to center a Wild Magic Surge on a point he can see within 60 feet, on a successful Charisma check (DC 12)</p><p>[/sblock][sblock="DESCRIPTION"]<strong>Age:</strong> 17</p><p><strong>Height:</strong> 2’ 11”</p><p><strong>Weight:</strong> 40 lbs</p><p><strong>Eyes:</strong> Hollow, Watery Blue</p><p><strong>Skin:</strong> Pale with burn scars</p><p><strong>Hair:</strong> Red with white streaks</p><p><strong>Personality Traits:</strong> I hide scraps of food and trinkets away in my pockets.<p style="margin-left: 20px">I expect danger around every corner.</p><p><strong>Ideals:</strong> I'll stop the spirits that haunt me or die trying.</p><p><strong>Bonds:</strong> No one else should have to endure the hardships I've been through.</p><p><strong>Flaws:</strong> I'll never fully trust any one other than myself.</p><p><strong>Notes:</strong> Jordy suffers from nightmares in which he is tormented by spirits (many in the forms of Aberrations) speaking an unknown language (Deep Speech, which he will recognize if he encounters it while awake), which he somehow understands. These nightmares may start to abate somewhat, now that he as faced an aberration while awake, and helped to slay it.[/sblock][sblock="BACKGROUND"]Jordy worked at a tavern in a human city, clearing tables, washing dishes, and cleaning the privies. One night, vampires attacked the tavern. Jordy watched from behind the bar as the creatures sucked the life from servers and patrons alike, including his mother and sister (his whole family). When a vampire grabbed him and he felt the thing's fangs on his neck, Jordy know that he was dead, and he fainted. When he recovered, the tavern was on fire, and the vampires were nowhere to be seen.</p><p>In the following days, the dreams came, and strange things started happening around him. Strange noises, doors slamming, fires starting. After several incidents, Jordy was brought up before the local lord, Count Tramere. But as the Count was considering his case, a messenger arrived with an invitation for Jordy to attend the Academy. Within an hour, Jordy found himself and his meager belongings packed into a coach and on his way.</p><p>Upon his arrival at the Academy, Jordy and several other prospective students were subjected to several tests. His results gained him admission to the School of the Arcane, with the option of entering most of the other schools as well.</p><p>After a painful ordeal, and several months of study, Jordy is now a novice Sorcerer.[/sblock]</p></blockquote><p></p>
[QUOTE="jonathonhawke, post: 7015389, member: 6810779"] [TABLE="width: 100%, align: left"] [TR] [TD][B]Name:[/B] Jordan "Jordy" Greenbottle [B]Race:[/B] Lightfoot Halfling [B]Class:[/B] Sorcerer (Wild Magic) 1 [B]Background:[/B] Haunted One (from CoS) [B]Alignment:[/B] Neutral[/TD] [TD][B]Strength:[/B] 8 (-1) [B]Dexterity:[/B] 16 (+3) [B]Constitution:[/B] 10 (+0) [B]Intelligence:[/B] 12 (+1) [B]Wisdom:[/B] 13 (+1) [B]Charisma:[/B] 16 (+3)[/TD] [/TR] [/TABLE] [B]AC:[/B] 13/16 (dex+3, mage armor) [B]Initiative:[/B] +3 [B]Proficiency Bonus:[/B] +2 [B]HP:[/B] 6 [B]Hit Dice:[/B] 1d6 [B]Speed:[/B] 25 ft [B]Passive Perception:[/B] 11 [B]Inspiration:[/B] no [B]OFFENSE[/B][TABLE="width: 100%, align: left"] [TR] [TD][B]Weapon[/B] Dagger Sling Eldritch Blast (1 beam) Fire Bolt[/TD] [TD="align: center"][B]Range[/B] 20/60 30/120 120 120[/TD] [TD="align: center"][B]To Hit[/B] +5 +5 +5 +5[/TD] [TD][B]Damage[/B] 1d4+3 (piercing) 1d4+3 (bludgeoning) 1d10 (force) 1d10 (fire)[/TD] [TD][B]Notes[/B] Finesse, Light, Thrown Ammunition more beams at higher levels more damage at higher levels[/TD] [/TR] [/TABLE] [sblock="FEATURES AND TRAITS"][B]Proficiencies and Languages[/B][INDENT][B]Languages:[/B] Common, Halfling, Deep Speech [B]Armor:[/B] None [B]Weapons:[/B] Dagger, dart, quarterstaff, sling, light crossbow [B]Tools:[/B] None [B]Skills:[/B] Arcana, Insight, Survival[/INDENT] [B]Race:[/B] Lightfoot Halfling[INDENT][B]Lucky:[/B] When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll. [B]Brave:[/B] You have advantage on saving throws against being frightened. [B]Halfling Nimbleness:[/B] You can move through the space of any creature that is of a size larger than yours. [B]Naturally Sneaky:[/B] You can attempt to hide even when you are obscured only be a creature that is at least one size larger than you.[/INDENT] [B]Background:[/B] Haunted One (CoS)[INDENT][B]Heart of Darkness:[/B] Those who look into your eyes can see that you have faced unimaginable horror and that you are no stranger to darkness. Though they might fear you, commoners will extend you every courtesy and do their utmost to help you. Unless you have shown yourself to be a danger to them, they will even take up arms to fight alongside you, should you find yourself facing an enemy along. [B]Harrowing Event:[/B] Prior to becoming an adventurer, your path in life was defined by tragedy, Now you feel a darkness threatening to consume you, and you fear there may be no hope of escape. (You survived a monster attack that slaughtered dozens of innocent people, only to almost die in a fire.)[/INDENT] [B]Feats:[/B][INDENT][B]Magic Initiate:[/B] You learn the cantrips Eldritch Blast and Prestidigitation. In addition, you learn the spell Unseen Servant. You can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again. Your spellcasting ability for these spells is Charisma.[/INDENT] [B]Class:[/B] Sorcerer (Wild) 1[INDENT][B]Spellcasting:[/B][INDENT][B]Cantrips:[/B][INDENT]Eldritch Blast Fire Bolt Light Mending Prestidigitation True Strike[/INDENT] [B]Spell Slots:[/B][INDENT]1st 2[/INDENT] [B]Spells Known:[/B][INDENT]Feather Fall Mage Armor[/INDENT] [B]Spellcasting Ability: [/B]Charisma [B]Spellcasting Focus:[/B] You can use an arcane focus as a spellcasting focus for your sorcerer spells.[/INDENT] [B]Wild Magic Surge:[/B] Your spellcasting can unleash surges of untamed magic. Immediately after you cast a sorcerer spell of 1st level or higher, the DM can have you roll a d20. If you roll a 1, roll on the Wild Magic Surge table to create a random magical effect. [B]Tides of Chaos:[/B] You can manipulate the forces of chance and chaos to gain advantage on one attack roll, ability check, or saving throw. Once you do so, you must finish a long rest before you can use this feature again. Any time before you regain the use of this feature, the DM can have you roll on the Wild Magic Surge table immediately after you cast a sorcerer spell of 1st level or higher. You then regain the use of this feature.[/INDENT] [/sblock][sblock="EQUIPMENT"]Common Clothes Dagger (2) Wand (see below) Belt Pouch[INDENT]Tinderbox Chalk (1 piece) Bell Signal Whistle Coins (4 sp, 6 cp)[/INDENT] Belt Pouch[INDENT]Sling Bullets (20)[/INDENT] Dungeoneer's Pack[INDENT]Sack Candles (5) Ball Bearings (Bag of 1000) Fishing Tackle Wooden Tankard, charred Waterskin [/INDENT] [/sblock][sblock="WAND"]A silver wand appearing as two snakes twined together, each biting the other's tail. [INDENT]Can be used as an Arcane Focus. Allows Jordy to cast the [I]mage hand[/I] cantrip. The hand is invisible. Allows Jordy to center a Wild Magic Surge on a point he can see within 60 feet, on a successful Charisma check (DC 12)[/INDENT] [/sblock][sblock="DESCRIPTION"][B]Age:[/B] 17 [B]Height:[/B] 2’ 11” [B]Weight:[/B] 40 lbs [B]Eyes:[/B] Hollow, Watery Blue [B]Skin:[/B] Pale with burn scars [B]Hair:[/B] Red with white streaks [B]Personality Traits:[/B] I hide scraps of food and trinkets away in my pockets.[INDENT]I expect danger around every corner.[/INDENT] [B]Ideals:[/B] I'll stop the spirits that haunt me or die trying. [B]Bonds:[/B] No one else should have to endure the hardships I've been through. [B]Flaws:[/B] I'll never fully trust any one other than myself. [B]Notes:[/B] Jordy suffers from nightmares in which he is tormented by spirits (many in the forms of Aberrations) speaking an unknown language (Deep Speech, which he will recognize if he encounters it while awake), which he somehow understands. These nightmares may start to abate somewhat, now that he as faced an aberration while awake, and helped to slay it.[/sblock][sblock="BACKGROUND"]Jordy worked at a tavern in a human city, clearing tables, washing dishes, and cleaning the privies. One night, vampires attacked the tavern. Jordy watched from behind the bar as the creatures sucked the life from servers and patrons alike, including his mother and sister (his whole family). When a vampire grabbed him and he felt the thing's fangs on his neck, Jordy know that he was dead, and he fainted. When he recovered, the tavern was on fire, and the vampires were nowhere to be seen. In the following days, the dreams came, and strange things started happening around him. Strange noises, doors slamming, fires starting. After several incidents, Jordy was brought up before the local lord, Count Tramere. But as the Count was considering his case, a messenger arrived with an invitation for Jordy to attend the Academy. Within an hour, Jordy found himself and his meager belongings packed into a coach and on his way. Upon his arrival at the Academy, Jordy and several other prospective students were subjected to several tests. His results gained him admission to the School of the Arcane, with the option of entering most of the other schools as well. After a painful ordeal, and several months of study, Jordy is now a novice Sorcerer.[/sblock] [/QUOTE]
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