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5e Halcyon Academy (Recruiting/OOC)
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<blockquote data-quote="tglassy" data-source="post: 7007149" data-attributes="member: 6855204"><p>Those are wonderful. I hope we get some more interest, but to be honest, with the type of game this is, the focus being the training each person goes through and the trouble they can get in, I wouldn't mind starting with as few as 2 people. Even only 1, if that's all that is interested. I'd pretty much let any who want to jump in whenever they want, up to maybe six players. After that, it gets a little hard to keep up with. It would be interesting i we got enough people to have multiple threads going at once. It'd be like two different rival cliques at the same school. </p><p></p><p>I still have a lot of work to do on the school itself. I want to create much of it, so that it feels real and there are actually places to go and things to do, rather than just making it up as I go, which is my usual MO. </p><p></p><p>Just to let you know my expectations with this game, I expect it to be heavy role play. Combat will play a part, but more like "Encounters" than "Combat". The characters will go through lessons, learning whatever it is they are studying, and many of these they'll have to...ahem...survive. But I hope to have it be more than just "Kill the monster at the other end of the room". You're training to be heroes. You'll have to use your wits, your skills, your strength and your charm to get through it all.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7007149, member: 6855204"] Those are wonderful. I hope we get some more interest, but to be honest, with the type of game this is, the focus being the training each person goes through and the trouble they can get in, I wouldn't mind starting with as few as 2 people. Even only 1, if that's all that is interested. I'd pretty much let any who want to jump in whenever they want, up to maybe six players. After that, it gets a little hard to keep up with. It would be interesting i we got enough people to have multiple threads going at once. It'd be like two different rival cliques at the same school. I still have a lot of work to do on the school itself. I want to create much of it, so that it feels real and there are actually places to go and things to do, rather than just making it up as I go, which is my usual MO. Just to let you know my expectations with this game, I expect it to be heavy role play. Combat will play a part, but more like "Encounters" than "Combat". The characters will go through lessons, learning whatever it is they are studying, and many of these they'll have to...ahem...survive. But I hope to have it be more than just "Kill the monster at the other end of the room". You're training to be heroes. You'll have to use your wits, your skills, your strength and your charm to get through it all. [/QUOTE]
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