Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
5e Halcyon Academy (Recruiting/OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tglassy" data-source="post: 7040477" data-attributes="member: 6855204"><p>Pykrete is ice laced with 14 percent sawdust. It is incredibly strong, bulletproof at only an inch or two. They've actually made boats out of it. It just melts. It melts slowly, but it melts. You can get crazy with the stuff made from pykrete, which is why I'm on the fence about it. it would probably be a more advanced use of the Shape Water Cantirp, something your character wouldn't be able to do at the beginning.</p><p></p><p>No blood bending. At all. It's mostly water, but it's not water. So it wouldn't help with healing checks, either. </p><p></p><p>Yes, you can levitate the ice, but it's slower and more cumbersome than levitating water. You wouldn't be able to throw it at someone, unless you grabbed it and threw it the old fashioned way. Moving water is easier because water naturally flows. Ice doesn't, so it 'feels' heavier. </p><p></p><p>As for simple shapes, I'm a little lenient with this. Basically, it has to be all one piece, so no hinges or moveable parts. No creating parts and putting them together to make something more complicated, like creating sockets and balls to fit them or anything like that. No detail, like designs or anything like that. If you made the shape of a hand, it wouldn't have any fingers. If you made a face, it wouldn't have any features (no eyes, mouth, ears or anything, and the hair would be all one lump). </p><p></p><p></p><p>Basically, shaping the water requires mental strength. Creating a sphere is easiest. It's the most energy efficient form. A simple square is also fairly easy, but requires a little more mental gymnastics to make sure it's equal on every side. Stretching one side and putting an indention in the other to make a bowl is much harder, as you're doing many things at once. Holding a sheet of water together long enough to freeze it in place is fairly easy. Raising the sides high enough and making it the right shape to flow through water is another thing entirely. The more familiar you are with the shape, the easier it is, but that doesn't mean it's 'easy'. </p><p></p><p>Moving water is easier than shaping it, so when creating a club, you could move the water through the air real fast, elongating it, and then freezing it in place and grabbing it, instead of trying to make the water shape itself into a club. </p><p></p><p>I suppose an artist who spent their entire lives working with the Shape Water Cantrip could do amazing things with it, due to their familiarity with the magic, and the medium they are working with (water and ice). But someone at level 0 can do simple things. At higher levels, if he studies with the cantrip, you can ask for more and more complicated uses, and I'll see if you're progressed far enough.</p></blockquote><p></p>
[QUOTE="tglassy, post: 7040477, member: 6855204"] Pykrete is ice laced with 14 percent sawdust. It is incredibly strong, bulletproof at only an inch or two. They've actually made boats out of it. It just melts. It melts slowly, but it melts. You can get crazy with the stuff made from pykrete, which is why I'm on the fence about it. it would probably be a more advanced use of the Shape Water Cantirp, something your character wouldn't be able to do at the beginning. No blood bending. At all. It's mostly water, but it's not water. So it wouldn't help with healing checks, either. Yes, you can levitate the ice, but it's slower and more cumbersome than levitating water. You wouldn't be able to throw it at someone, unless you grabbed it and threw it the old fashioned way. Moving water is easier because water naturally flows. Ice doesn't, so it 'feels' heavier. As for simple shapes, I'm a little lenient with this. Basically, it has to be all one piece, so no hinges or moveable parts. No creating parts and putting them together to make something more complicated, like creating sockets and balls to fit them or anything like that. No detail, like designs or anything like that. If you made the shape of a hand, it wouldn't have any fingers. If you made a face, it wouldn't have any features (no eyes, mouth, ears or anything, and the hair would be all one lump). Basically, shaping the water requires mental strength. Creating a sphere is easiest. It's the most energy efficient form. A simple square is also fairly easy, but requires a little more mental gymnastics to make sure it's equal on every side. Stretching one side and putting an indention in the other to make a bowl is much harder, as you're doing many things at once. Holding a sheet of water together long enough to freeze it in place is fairly easy. Raising the sides high enough and making it the right shape to flow through water is another thing entirely. The more familiar you are with the shape, the easier it is, but that doesn't mean it's 'easy'. Moving water is easier than shaping it, so when creating a club, you could move the water through the air real fast, elongating it, and then freezing it in place and grabbing it, instead of trying to make the water shape itself into a club. I suppose an artist who spent their entire lives working with the Shape Water Cantrip could do amazing things with it, due to their familiarity with the magic, and the medium they are working with (water and ice). But someone at level 0 can do simple things. At higher levels, if he studies with the cantrip, you can ask for more and more complicated uses, and I'll see if you're progressed far enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
5e Halcyon Academy (Recruiting/OOC)
Top