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*Dungeons & Dragons
[5E] Half-orc Variant: Arcane Half-Orc
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7345016" data-attributes="member: 6802951"><p>You need to define the Magic-energy conversion feature better. As it stands it could be used to cast a high-level spell - of which casters are usually limited to only one, even at very high levels.</p><p></p><p>It also does nothing for many classes, which should generally be avoided with racial features unless you have other abilities which support those.</p><p>If I had to design something similar, I would tie it into the Relentless endurance feature, and scale it. Something like: "<em>When you use your relentless Endurance feature, and the damage that would have reduced you to 0 was from a spell, you may recharge an expended 1st level spell slot if you have one. The maximum level of the spell slot recharged increases to 2nd level at character level 5, 3rd at character level 11, and 4th at character level 17."</em></p><p>That might still be a bit too powerful, but would be a good basis to start from.</p><p></p><p>I would have to say that this race looks a little too one-trick: - it is excessively optimised for a single/few classes. Some background on your setting's orcs and why they have such an affinity for the arcane would be cool though, and might help to put this into perspective.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7345016, member: 6802951"] You need to define the Magic-energy conversion feature better. As it stands it could be used to cast a high-level spell - of which casters are usually limited to only one, even at very high levels. It also does nothing for many classes, which should generally be avoided with racial features unless you have other abilities which support those. If I had to design something similar, I would tie it into the Relentless endurance feature, and scale it. Something like: "[I]When you use your relentless Endurance feature, and the damage that would have reduced you to 0 was from a spell, you may recharge an expended 1st level spell slot if you have one. The maximum level of the spell slot recharged increases to 2nd level at character level 5, 3rd at character level 11, and 4th at character level 17."[/I] That might still be a bit too powerful, but would be a good basis to start from. I would have to say that this race looks a little too one-trick: - it is excessively optimised for a single/few classes. Some background on your setting's orcs and why they have such an affinity for the arcane would be cool though, and might help to put this into perspective. [/QUOTE]
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[5E] Half-orc Variant: Arcane Half-Orc
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