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*Dungeons & Dragons
[5E] Half-orc Variant: Arcane Half-Orc
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<blockquote data-quote="Xillian" data-source="post: 7345235" data-attributes="member: 6928292"><p>It always cracks me up how far people jump to conclusions on the forums or Facebook. In a game where the gods literally change anything at their whim, clearly I've designed a race to give *me* extra abilities and powers as a wizard. The reality is, it's a design I'm working on for a player of mine. We're adapting from 2E to 5E and use a homebrew talent system (similar to feats yet much more diverse). "nothing about this says orc to me", maybe in your world, I can't argue with that. Just like you can't argue it can't make sense in mine. In this case, the player is actually not even playing a wizard, thats the most comedic part about your attempt at lacerating me without cause.</p><p></p><p></p><p></p><p>In general 5e does a great job of homogenizing where everything is equal. This class, while it doesn't balance well to non caster classes, benefits any of the others that do. 66% of the classes out there would benefit. That number also doesn't account for eldritch knights, arcane tricksters, you're up to 83%. Not to mention how easy multiclassing is. Yes, that 11 intellect could easily become a 13 with this class for an option to dip into wizard. I do hear your point here, and it's something I considered. It's more that I'm okay with more than 50% of the classes seeing a skill benefit. </p><p></p><p></p><p></p><p>Statistically I could argue a scaling breath weapon alone makes a dragonborn statistically best for fighters. Unless you're playing with min/maxers, my experience is players more often than not, do not choose race based on statistical advantage. </p><p></p><p>All that being said, I don't disagree that there's tuning adjustments to be made, particularly on magical energy conservation. This is why in the beginning I asked for feedback on balancing. It's mostly where I'm focusing my thoughts on this as it stands now.</p></blockquote><p></p>
[QUOTE="Xillian, post: 7345235, member: 6928292"] It always cracks me up how far people jump to conclusions on the forums or Facebook. In a game where the gods literally change anything at their whim, clearly I've designed a race to give *me* extra abilities and powers as a wizard. The reality is, it's a design I'm working on for a player of mine. We're adapting from 2E to 5E and use a homebrew talent system (similar to feats yet much more diverse). "nothing about this says orc to me", maybe in your world, I can't argue with that. Just like you can't argue it can't make sense in mine. In this case, the player is actually not even playing a wizard, thats the most comedic part about your attempt at lacerating me without cause. In general 5e does a great job of homogenizing where everything is equal. This class, while it doesn't balance well to non caster classes, benefits any of the others that do. 66% of the classes out there would benefit. That number also doesn't account for eldritch knights, arcane tricksters, you're up to 83%. Not to mention how easy multiclassing is. Yes, that 11 intellect could easily become a 13 with this class for an option to dip into wizard. I do hear your point here, and it's something I considered. It's more that I'm okay with more than 50% of the classes seeing a skill benefit. Statistically I could argue a scaling breath weapon alone makes a dragonborn statistically best for fighters. Unless you're playing with min/maxers, my experience is players more often than not, do not choose race based on statistical advantage. All that being said, I don't disagree that there's tuning adjustments to be made, particularly on magical energy conservation. This is why in the beginning I asked for feedback on balancing. It's mostly where I'm focusing my thoughts on this as it stands now. [/QUOTE]
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[5E] Half-orc Variant: Arcane Half-Orc
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