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5e has everything it needs for Dark Sun
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<blockquote data-quote="ChaosOS" data-source="post: 8284132" data-attributes="member: 6873939"><p>With the release of Tasha's Cauldron of Everything several months ago, I've come to the conclusion that 5e has everything it needs to release Dark Sun.</p><p>The common refrain is we need a dedicated Psion class - Humbug, I say. The interesting part of Dark Sun psionics was always their widespread presence, not the Masters of the Way. Dedicated power users are far more interesting along the Defiler/Preserver axis, as that plays into the core themes of the world. Masters of the Way... Just kind of skip over that, especially without extremely restrictive effect lists for what psionics can do.</p><p>However, that doesn't mean I want psionics gone. Psionics are an integral part of the post-apocalyptic aesthetic, where even seemingly ordinary creatures can wield terrible powert. Psionic subclasses, like the Psi Warrior and Soulknife, translate that to discrete mechanics for the martial/psionic gladiator.</p><p>I also think Wild Talents are an important aspect of the setting. These can be implemented as boons, which have been successfully templated in both the Theros and Ravenloft setting books.</p><p></p><p>Now, this isn't to say I wouldn't enjoy a novel int based Psion class. But I just don't think it's necessary to publish a 5e Dark Sun.</p></blockquote><p></p>
[QUOTE="ChaosOS, post: 8284132, member: 6873939"] With the release of Tasha's Cauldron of Everything several months ago, I've come to the conclusion that 5e has everything it needs to release Dark Sun. The common refrain is we need a dedicated Psion class - Humbug, I say. The interesting part of Dark Sun psionics was always their widespread presence, not the Masters of the Way. Dedicated power users are far more interesting along the Defiler/Preserver axis, as that plays into the core themes of the world. Masters of the Way... Just kind of skip over that, especially without extremely restrictive effect lists for what psionics can do. However, that doesn't mean I want psionics gone. Psionics are an integral part of the post-apocalyptic aesthetic, where even seemingly ordinary creatures can wield terrible powert. Psionic subclasses, like the Psi Warrior and Soulknife, translate that to discrete mechanics for the martial/psionic gladiator. I also think Wild Talents are an important aspect of the setting. These can be implemented as boons, which have been successfully templated in both the Theros and Ravenloft setting books. Now, this isn't to say I wouldn't enjoy a novel int based Psion class. But I just don't think it's necessary to publish a 5e Dark Sun. [/QUOTE]
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5e has everything it needs for Dark Sun
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