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5e has everything it needs for Dark Sun
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<blockquote data-quote="toucanbuzz" data-source="post: 8284334" data-attributes="member: 19270"><p>Mechanically, mostly. In my pre-TCE 5E conversion most pieces fit without much adjustment. Added rules for defiling, non-metal weapons, survival fixes, monster conversions, a 3rd party psionic book based off 3rd edition, tweaks to classes (like the Cleric) to make them fit, new races rules, and bans (unlike 4E, which tried to squeeze in every race and class).</p><p></p><p>I'll keep in a holding pattern for WOTC as I'm not a fan of pouring Frankenberries into a box of Lucky Charms and saying it's all the same because we've got cereal and marshmallows. Dark Sun was special for being something we'd never seen before with new toys, and great marketing to build hype.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8284334, member: 19270"] Mechanically, mostly. In my pre-TCE 5E conversion most pieces fit without much adjustment. Added rules for defiling, non-metal weapons, survival fixes, monster conversions, a 3rd party psionic book based off 3rd edition, tweaks to classes (like the Cleric) to make them fit, new races rules, and bans (unlike 4E, which tried to squeeze in every race and class). I'll keep in a holding pattern for WOTC as I'm not a fan of pouring Frankenberries into a box of Lucky Charms and saying it's all the same because we've got cereal and marshmallows. Dark Sun was special for being something we'd never seen before with new toys, and great marketing to build hype. [/QUOTE]
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5e has everything it needs for Dark Sun
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