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<blockquote data-quote="Steampunkette" data-source="post: 8286273" data-attributes="member: 6796468"><p>The question is: Is D&D Clerics worshipping gods or does D&D care if Clerics getting their powers from the elements and being narratively very rare?</p><p></p><p></p><p>You have the right of it, here, for sure!</p><p></p><p>There's also the third path: Keep stuff from core D&D with narrative adaptation. Oh, you wanna play a Cleric? Well there are no gods, no temples, and you're going to be hunted for your heretical beliefs in offering worship to rocks and fire rather than the Sorcerer-Kings. What domains? Uh. Whichever one you want? The domain isn't important, it's the fact that you're getting your power from elements that is.</p><p></p><p>Dragonborn as Dray, various elf-subraces as Desert-Elf-Mutants, Gnomes as incredibly short humans...</p><p></p><p>Though honestly after Theros I think they'll just say "No gnomes in this setting unless your DM really wants that headache".</p><p></p><p></p><p>Probably not "Points of Light" since they got out of that specific "We have to adapt every campaign setting to this incredibly specific premise!" angle.</p><p></p><p>With how they've handled Ravenloft, I think they're going to try and do what the Marvel Movies have: Give each setting a core structure that evokes a specific genre-feel. Like how Captain America was a WW2 Propaganda Period Piece and Winter Soldier was a Political Action Thriller. And then Ant-Man was a full on Heist flick.</p><p></p><p>They're all Indisputably "Marvel Superhero Movies" but with their own trappings to create a different genre appeal layered on top of the selling formula.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8286273, member: 6796468"] The question is: Is D&D Clerics worshipping gods or does D&D care if Clerics getting their powers from the elements and being narratively very rare? You have the right of it, here, for sure! There's also the third path: Keep stuff from core D&D with narrative adaptation. Oh, you wanna play a Cleric? Well there are no gods, no temples, and you're going to be hunted for your heretical beliefs in offering worship to rocks and fire rather than the Sorcerer-Kings. What domains? Uh. Whichever one you want? The domain isn't important, it's the fact that you're getting your power from elements that is. Dragonborn as Dray, various elf-subraces as Desert-Elf-Mutants, Gnomes as incredibly short humans... Though honestly after Theros I think they'll just say "No gnomes in this setting unless your DM really wants that headache". Probably not "Points of Light" since they got out of that specific "We have to adapt every campaign setting to this incredibly specific premise!" angle. With how they've handled Ravenloft, I think they're going to try and do what the Marvel Movies have: Give each setting a core structure that evokes a specific genre-feel. Like how Captain America was a WW2 Propaganda Period Piece and Winter Soldier was a Political Action Thriller. And then Ant-Man was a full on Heist flick. They're all Indisputably "Marvel Superhero Movies" but with their own trappings to create a different genre appeal layered on top of the selling formula. [/QUOTE]
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