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The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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5e has everything it needs for Dark Sun
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<blockquote data-quote="Steampunkette" data-source="post: 8286303" data-attributes="member: 6796468"><p>What does a Psion -do-?</p><p></p><p>I mean... there' 3 different editions of D&D which carry over various concepts and core precepts, specifically power points, theming, and the idea of improving your powers through a fungible resource that is not "Spell Slots" because the resource is meant to be more granular.</p><p></p><p>And then there's 5e's Mystic Class which was how Mearls was -hoping- to make 5e's Psionics, but wound up giving up to go for the subclass route for the moment and tackle a different d6 based approach to psionics...</p><p></p><p>What would it look like? He probably couldn't tell you because of NDAs... but if anyone knows it'd be him and his crew.</p><p></p><p>If I had to -guess-? We'll see a class similar to a Mystic, possibly using a Warlock style Chassis of Talents and Disciplines in place of spells, then Psionic Quanta to flesh things out. Narrowed in power points meant to cover a fairly small number of strong powers (Or a moderate number of weaker ones) between short rests, then a handful of "Big" powers that are used on a daily basis.</p><p></p><p></p><p>Ahhh... you're making a useless statement relative to the topic at hand. That makes more sense. "Most players didn't play Fighter, so we shouldn't have Fighters in D&D!"</p><p></p><p>Druids are a pretty essential part of the FR Setting through the Emerald Enclave and it's massive works across Faerun. Cutting them out of the setting because "Most players don't play druids" is just... weirdly contrarian?</p><p></p><p>Uh. Huh.</p><p></p><p>Yeah... that's... kinda "Cart before the Chickens" logic, there, friendo. WotC knows they can publish any form of psionicist for 5e and even if people hate it it'll still be 5e's psionicist. And like Eberron and the artificer before it, they can slap it into the Dark Sun Campaign setting to move units. 'Cause even if people hate it (And people will -always- hate whatever they create) others are gonna want it and even those who hate it are probably gonna want the rest of the book.</p><p></p><p>No one could convince WotC to leave Dark Sun in the vault without it being some kind of mass Petition that hits a significant majority, not just a plurality, of the 50 million+ players worldwide.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8286303, member: 6796468"] What does a Psion -do-? I mean... there' 3 different editions of D&D which carry over various concepts and core precepts, specifically power points, theming, and the idea of improving your powers through a fungible resource that is not "Spell Slots" because the resource is meant to be more granular. And then there's 5e's Mystic Class which was how Mearls was -hoping- to make 5e's Psionics, but wound up giving up to go for the subclass route for the moment and tackle a different d6 based approach to psionics... What would it look like? He probably couldn't tell you because of NDAs... but if anyone knows it'd be him and his crew. If I had to -guess-? We'll see a class similar to a Mystic, possibly using a Warlock style Chassis of Talents and Disciplines in place of spells, then Psionic Quanta to flesh things out. Narrowed in power points meant to cover a fairly small number of strong powers (Or a moderate number of weaker ones) between short rests, then a handful of "Big" powers that are used on a daily basis. Ahhh... you're making a useless statement relative to the topic at hand. That makes more sense. "Most players didn't play Fighter, so we shouldn't have Fighters in D&D!" Druids are a pretty essential part of the FR Setting through the Emerald Enclave and it's massive works across Faerun. Cutting them out of the setting because "Most players don't play druids" is just... weirdly contrarian? Uh. Huh. Yeah... that's... kinda "Cart before the Chickens" logic, there, friendo. WotC knows they can publish any form of psionicist for 5e and even if people hate it it'll still be 5e's psionicist. And like Eberron and the artificer before it, they can slap it into the Dark Sun Campaign setting to move units. 'Cause even if people hate it (And people will -always- hate whatever they create) others are gonna want it and even those who hate it are probably gonna want the rest of the book. No one could convince WotC to leave Dark Sun in the vault without it being some kind of mass Petition that hits a significant majority, not just a plurality, of the 50 million+ players worldwide. [/QUOTE]
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