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5e has everything it needs for Dark Sun
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<blockquote data-quote="tetrasodium" data-source="post: 8286365" data-attributes="member: 93670"><p>Barring the class issues being discussed I think the biggest problem for a 5e darksun to feel right lies in wotc. Specifically the cold weather survival rules on 10-11 in rhime of the frostmaiden show they still aren't willing to think of such things as something with overarching effects as opposed to a mere hurdle that can check a box with a technicality. So many of the previously existing optional rules suffer from similar problems where they ask N people what they thought of different things & got rid of anything that didn't meet a 70% threshold.</p><p></p><p>The ovely simplistic weapons & armor system lacking room for subjective elements where crude materials (ie bone/stone) can be differentiated from pre-cleansing relics like plain metal weapons & armor likewise makes a mess of things. Fixing this <em>should</em> be an easy drop in replacement with a simple set of monster adjusting formulas based on either average group level or monster CR. Those monster adjusting formulas could have the added benefit of allowing wotc to wrench the system math around a bit & create room for things like feats & magic items in the system's math.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8286365, member: 93670"] Barring the class issues being discussed I think the biggest problem for a 5e darksun to feel right lies in wotc. Specifically the cold weather survival rules on 10-11 in rhime of the frostmaiden show they still aren't willing to think of such things as something with overarching effects as opposed to a mere hurdle that can check a box with a technicality. So many of the previously existing optional rules suffer from similar problems where they ask N people what they thought of different things & got rid of anything that didn't meet a 70% threshold. The ovely simplistic weapons & armor system lacking room for subjective elements where crude materials (ie bone/stone) can be differentiated from pre-cleansing relics like plain metal weapons & armor likewise makes a mess of things. Fixing this [I]should[/I] be an easy drop in replacement with a simple set of monster adjusting formulas based on either average group level or monster CR. Those monster adjusting formulas could have the added benefit of allowing wotc to wrench the system math around a bit & create room for things like feats & magic items in the system's math. [/QUOTE]
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