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<blockquote data-quote="Neonchameleon" data-source="post: 8286412" data-attributes="member: 87792"><p>You have described <em>one half</em> of the response they got from the playerbase. "Too many options that mimic every other character class."</p><p></p><p>The other half of the response is "<em>Once I've built my character I've so many options in this specific character I'm suffering analysis paralysis when I try to play them</em>." You could easily get rid of three quarters of the disciplines so you weren't encroaching other classes and you'd still find a lot of players (probably the majority) had a miserable experience trying to actually play the Mystic above level 4. And when the problem is analysis paralysis it's not just the player suffering analysis paralysis that has a bad experience, it's everyone playing at the same table as them and waiting around for them.</p><p></p><p>It's not that they produced too many aspects, it's that they produced too many options within each aspect and threw around too many power points. There's a reason they gave up on the entire design.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 8286412, member: 87792"] You have described [I]one half[/I] of the response they got from the playerbase. "Too many options that mimic every other character class." The other half of the response is "[I]Once I've built my character I've so many options in this specific character I'm suffering analysis paralysis when I try to play them[/I]." You could easily get rid of three quarters of the disciplines so you weren't encroaching other classes and you'd still find a lot of players (probably the majority) had a miserable experience trying to actually play the Mystic above level 4. And when the problem is analysis paralysis it's not just the player suffering analysis paralysis that has a bad experience, it's everyone playing at the same table as them and waiting around for them. It's not that they produced too many aspects, it's that they produced too many options within each aspect and threw around too many power points. There's a reason they gave up on the entire design. [/QUOTE]
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