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5e has everything it needs for Dark Sun
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<blockquote data-quote="Steampunkette" data-source="post: 8286667" data-attributes="member: 6796468"><p>"Well, y'know, Eberron added in their little Magewright NPC class to represent how common Arcane Magic is, and there's feats and subclasses. So a 5e Eberron doesn't need Wizards!"</p><p></p><p>That's how your post reads, Dausuul.</p><p></p><p>Yes. Psionics is widespread in Dark Sun. Many monsters and characters have minor quantities of it because it's just -that- ubiquitous.</p><p></p><p>But there are Psionicists core to the setting. The idea of the Will and the Way being a potential path to power. Not just some one-off thing. Of characters who focus their minds into powerful weapons and become more than just "A Gladiator with a Psionic Trick"</p><p></p><p>Now you -could- be ridiculous and make a "Separate from Class" Psionic Progression. Or make psionic subclasses for every single class in the game and -call- them Psionicists...</p><p></p><p>But that would be up there with pulling Wizards and Sorcerers out of Eberron in favor of Eldritch Knights, Arcane Tricksters, and Magewright NPCs.</p><p></p><p>It wouldn't encapsulate what a Psionicist is, would take far more effort, and be incredibly frustrating to the players who actually want to play Psionicists rather than refluffed Wizards.</p><p></p><p>And Dark Sun? It would not be Dark Sun without Psionicists.</p><p></p><p></p><p>Yeah... Dark Sun enough for you... but not Dark Sun from TSR or WotC. Homebrew seriously altered Dark Sun. Not the full package.</p><p></p><p>If they put out a full package, it needs the Psionicist. Your table aside, the setting and the history call for it.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8286667, member: 6796468"] "Well, y'know, Eberron added in their little Magewright NPC class to represent how common Arcane Magic is, and there's feats and subclasses. So a 5e Eberron doesn't need Wizards!" That's how your post reads, Dausuul. Yes. Psionics is widespread in Dark Sun. Many monsters and characters have minor quantities of it because it's just -that- ubiquitous. But there are Psionicists core to the setting. The idea of the Will and the Way being a potential path to power. Not just some one-off thing. Of characters who focus their minds into powerful weapons and become more than just "A Gladiator with a Psionic Trick" Now you -could- be ridiculous and make a "Separate from Class" Psionic Progression. Or make psionic subclasses for every single class in the game and -call- them Psionicists... But that would be up there with pulling Wizards and Sorcerers out of Eberron in favor of Eldritch Knights, Arcane Tricksters, and Magewright NPCs. It wouldn't encapsulate what a Psionicist is, would take far more effort, and be incredibly frustrating to the players who actually want to play Psionicists rather than refluffed Wizards. And Dark Sun? It would not be Dark Sun without Psionicists. Yeah... Dark Sun enough for you... but not Dark Sun from TSR or WotC. Homebrew seriously altered Dark Sun. Not the full package. If they put out a full package, it needs the Psionicist. Your table aside, the setting and the history call for it. [/QUOTE]
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5e has everything it needs for Dark Sun
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